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Daggerheart General Thread [+]
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<blockquote data-quote="zakael19" data-source="post: 9885389" data-attributes="member: 7044099"><p>I have done a pretty total conversion of the 4e Neverwinter Campaign Setting to Daggerheart, since I'm having a tremendous time playing "D&D" the vibe/table culture/tropes with Daggerheart the rules:</p><ul> <li data-xf-list-type="ul">New and tweaked ancestries for 4e Forgotten Realms.</li> <li data-xf-list-type="ul">A set of theme features for each background theme in that book using DH mechanics, with reference cards.</li> <li data-xf-list-type="ul">A <a href="http://Starting Feature, Twist Fate: Once per long rest, when you fail a Reaction Roll against a magical effect you can re-roll it. Tier 2 Feature, Blue-Fire Empowerment: Once per rest, when you succeed on an attack you may mark a Stress to make a target Vulnerable and they must mark a Stress before taking an Action, at which point they are no longer Vulnerable. Tier 3 Feature, Spellscar Shrouding: Once per long rest, you can spend a Hope to become Invisible until your next Action Roll. An Invisible creature can’t be seen except through magical means and attack rolls against them are made with disadvantage." target="_blank">4e cleric inspired Cleric class</a> (Splendor + Arcana, link to class charsheet), quite distinct from the Seraph. Two subclasses, the Beacon of Light (healing focused) and the Warpriest (smiting / buffing focused).</li> <li data-xf-list-type="ul">A lightly tweaked Seraph to be more D&D paladin.</li> <li data-xf-list-type="ul">A Bladesinger subclass for the Wizard that melds usage of a sword with some extra melee survivability.</li> <li data-xf-list-type="ul">A set of optional communities linked to various themes.</li> <li data-xf-list-type="ul">Expanded situations to give some additional starting ideas for GMs.</li> <li data-xf-list-type="ul">Converted adversaries for tiers 2&3.</li> </ul></blockquote><p></p>
[QUOTE="zakael19, post: 9885389, member: 7044099"] I have done a pretty total conversion of the 4e Neverwinter Campaign Setting to Daggerheart, since I'm having a tremendous time playing "D&D" the vibe/table culture/tropes with Daggerheart the rules: [LIST] [*]New and tweaked ancestries for 4e Forgotten Realms. [*]A set of theme features for each background theme in that book using DH mechanics, with reference cards. [*]A [URL='http://Starting Feature, Twist Fate: Once per long rest, when you fail a Reaction Roll against a magical effect you can re-roll it. Tier 2 Feature, Blue-Fire Empowerment: Once per rest, when you succeed on an attack you may mark a Stress to make a target Vulnerable and they must mark a Stress before taking an Action, at which point they are no longer Vulnerable. Tier 3 Feature, Spellscar Shrouding: Once per long rest, you can spend a Hope to become Invisible until your next Action Roll. An Invisible creature can’t be seen except through magical means and attack rolls against them are made with disadvantage.']4e cleric inspired Cleric class[/URL] (Splendor + Arcana, link to class charsheet), quite distinct from the Seraph. Two subclasses, the Beacon of Light (healing focused) and the Warpriest (smiting / buffing focused). [*]A lightly tweaked Seraph to be more D&D paladin. [*]A Bladesinger subclass for the Wizard that melds usage of a sword with some extra melee survivability. [*]A set of optional communities linked to various themes. [*]Expanded situations to give some additional starting ideas for GMs. [*]Converted adversaries for tiers 2&3. [/LIST] [/QUOTE]
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