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Daggerheart has been Officially Released
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<blockquote data-quote="Stormonu" data-source="post: 9672399" data-attributes="member: 52734"><p>I'll agree cold stops can be bad for the game, but I don't necessarily agree rolls should be just flat out be dropped like above. In Daggerheart on the lock I'd probably still have the roll (and just one), but the failure (or success) would potentially be more important beyond just getting the lock open. Could be anything from a guardian showing up because you took too long or an unexpected trap associated with the lock. But the result should be interesting one way or another, even if it wasn't expected (especially in Daggerheart, which is much more narratively focused). Throwing the dice is about being surprised by the results. If you don't <em>want</em> to be surprised by the results, then just narrate what happens - that's true whether in combat or exploring.</p><p></p><p>(This was one of the things that bugged me about 4E. It's advice to 'skip to the action' rubbed against my 'the journey is half (or more) of the adventure' feeling about RPGs.)</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9672399, member: 52734"] I'll agree cold stops can be bad for the game, but I don't necessarily agree rolls should be just flat out be dropped like above. In Daggerheart on the lock I'd probably still have the roll (and just one), but the failure (or success) would potentially be more important beyond just getting the lock open. Could be anything from a guardian showing up because you took too long or an unexpected trap associated with the lock. But the result should be interesting one way or another, even if it wasn't expected (especially in Daggerheart, which is much more narratively focused). Throwing the dice is about being surprised by the results. If you don't [I]want[/I] to be surprised by the results, then just narrate what happens - that's true whether in combat or exploring. (This was one of the things that bugged me about 4E. It's advice to 'skip to the action' rubbed against my 'the journey is half (or more) of the adventure' feeling about RPGs.) [/QUOTE]
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Daggerheart has been Officially Released
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