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<blockquote data-quote="Ruin Explorer" data-source="post: 9720025" data-attributes="member: 18"><p>I mean extra isn't <em>quite</em> they right word. They get the exact expected number of HP for the total of 16, and because both the core Valor classes (Guardian and Seraph) have 9 Evasion they have 7 HP. Thus it's not an "extra" HP, it's just a different arrangement. Brawler in the Void which also gets Valor also totals to 16 (10/6).</p><p></p><p>I don't really get the logic re: Codex myself, especially as if it's supposed to be a limiting factor, because Wizards get the expected total (11/5) but are much more likely, I suspect to have more of their cards be Codex (theme-wise) than Bards (10/5), so surely derive more benefit from it? Maybe the buffs the Bard gives out will cause the other PCs to defend them? In the Void Warlocks get Codex so maybe that's why they're 10/5 also? Weirdly I feel like they'd actually be more typically Warlock-ish if they were Dread & Arcana than Dread & Codex though.</p><p></p><p>[ATTACH=full]413125[/ATTACH]</p><p></p><p>Maybe?</p><p></p><p>Warrior (11/6), Rogue (12/6) and Ranger (12/6) all break the 16 rule in the other direction, and that seems more about theme and likely position in battle than because their class/subclass/Domain abilities require it. We only had a Rogue in the group of those and he was indeed noticeably tougher than the other PCs except the Guardian (who was also a Tortoise-man and extremely hard to do more than 1 point of damage to and sometimes I couldn't even get that!).</p><p></p><p>BTW thanks for pointing out the section in the Homebrew Kit!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9720025, member: 18"] I mean extra isn't [I]quite[/I] they right word. They get the exact expected number of HP for the total of 16, and because both the core Valor classes (Guardian and Seraph) have 9 Evasion they have 7 HP. Thus it's not an "extra" HP, it's just a different arrangement. Brawler in the Void which also gets Valor also totals to 16 (10/6). I don't really get the logic re: Codex myself, especially as if it's supposed to be a limiting factor, because Wizards get the expected total (11/5) but are much more likely, I suspect to have more of their cards be Codex (theme-wise) than Bards (10/5), so surely derive more benefit from it? Maybe the buffs the Bard gives out will cause the other PCs to defend them? In the Void Warlocks get Codex so maybe that's why they're 10/5 also? Weirdly I feel like they'd actually be more typically Warlock-ish if they were Dread & Arcana than Dread & Codex though. [ATTACH type="full" width="396px" alt="1754070342861.png"]413125[/ATTACH] Maybe? Warrior (11/6), Rogue (12/6) and Ranger (12/6) all break the 16 rule in the other direction, and that seems more about theme and likely position in battle than because their class/subclass/Domain abilities require it. We only had a Rogue in the group of those and he was indeed noticeably tougher than the other PCs except the Guardian (who was also a Tortoise-man and extremely hard to do more than 1 point of damage to and sometimes I couldn't even get that!). BTW thanks for pointing out the section in the Homebrew Kit! [/QUOTE]
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