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[Daggerheart] Looking for some feedback on a (currently incomplete) class and domain
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<blockquote data-quote="Forge&amp;Frame" data-source="post: 9680857" data-attributes="member: 7046194"><p>Fellow ADHD brain here! I totally get this, although I'm guilty of actually reading the book and then never playing the game, too. <img class="smilie smilie--emoji" alt="😅" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" title="Grinning face with sweat :sweat_smile:" data-shortname=":sweat_smile:" loading="lazy" width="64" height="64" /></p><p></p><p>I'll admit I didn't delve too deeply into looking at the Relic spells, but I really like how this looks thematically, especially the Torchbearer subclass. It reminds me of some of those solo/two-handed collaborative RPGs where you build out the history of a magic item or artifact. I'd almost suggest tightening up the "rules" for what the Torchbearer form looks like, to encourage the player to focus on how wielding this item fundamentally changes them based on its previous wielder. Less "surrounded in a magical aura" and more "take on the characteristics, physical or otherwise, of the wielder before you".</p><p></p><p>I appreciate how you managed to line up the duration of Torchbearer/Truest Form transformations with some similar abilities, like Druid's Elemental Incarnation (also lasts until Severe damage is taken).</p><p></p><p>I'm impressed that you attempted to develop a brand-new Domain - I think I'm intimidated to go beyond just dreaming up themes for new Domains because of the "interconnectedness" that comes with each class having access to two Domains. I'm sure you looked at how your Relic spells stacked up alongside Blade abilities, but that's still too many spinning plates up in the air for me... and as we already established, my ADHD has me darting off to come up with a new adversary in the meantime. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Keep up the good work, I'd be interested in seeing what else you brew up for Daggerheart.</p></blockquote><p></p>
[QUOTE="Forge&Frame, post: 9680857, member: 7046194"] Fellow ADHD brain here! I totally get this, although I'm guilty of actually reading the book and then never playing the game, too. 😅 I'll admit I didn't delve too deeply into looking at the Relic spells, but I really like how this looks thematically, especially the Torchbearer subclass. It reminds me of some of those solo/two-handed collaborative RPGs where you build out the history of a magic item or artifact. I'd almost suggest tightening up the "rules" for what the Torchbearer form looks like, to encourage the player to focus on how wielding this item fundamentally changes them based on its previous wielder. Less "surrounded in a magical aura" and more "take on the characteristics, physical or otherwise, of the wielder before you". I appreciate how you managed to line up the duration of Torchbearer/Truest Form transformations with some similar abilities, like Druid's Elemental Incarnation (also lasts until Severe damage is taken). I'm impressed that you attempted to develop a brand-new Domain - I think I'm intimidated to go beyond just dreaming up themes for new Domains because of the "interconnectedness" that comes with each class having access to two Domains. I'm sure you looked at how your Relic spells stacked up alongside Blade abilities, but that's still too many spinning plates up in the air for me... and as we already established, my ADHD has me darting off to come up with a new adversary in the meantime. ;) Keep up the good work, I'd be interested in seeing what else you brew up for Daggerheart. [/QUOTE]
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[Daggerheart] Looking for some feedback on a (currently incomplete) class and domain
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