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General Tabletop Discussion
*TTRPGs General
Daggerheart Playtesting New Transformation Mechanic
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<blockquote data-quote="Christian Hoffer" data-source="post: 9717051" data-attributes="member: 6926473"><p>[ATTACH=full]412709[/ATTACH]</p><p><strong>Daggerheart</strong> is testing out a new Transformation mechanic that allows players to incorporate several classic monster types into their player character. The new mechanic debuted on the game's <a href="https://www.daggerheart.com/thevoid/" target="_blank">"The Void" playtest page</a> this afternoon. Six transformations are included, featuring werewolves, vampires, ghosts, reanimated, shapeshifters, and demigods.</p><p></p><p>Unlike ancestries or backgrounds, transformations are add-on character traits that can either be given out by the GM for narrative purposes or can be used in base character creation. Each transformation has a mechanical benefit and a drawback, both of which the player is responsible for tracking. For instance, the Vampire has to feed in order or make rolls with disadvantage, while werewolves have a Wolf form that has an extra damage dice but eventually triggers a Frenzy that attacks both friends and foes within range. Reanimated characters can only clear Hit Points if they have access to recently deceased remains, but they can permanently mark a Hit Point when they Risk It All on a death die. Shapeshifters can swap ancestries with another, but they only gain the benefit of one ancestry feature, ghosts have a Spirit Form that makes them immune to physical damage but eventually become ephemeral and dissipate, and Demigods have a higher tier Advantage die but grant the GM an additional Fear when they roll with fear unless they mark a stress.</p><p></p><p>Daggerheart has released several playtests in recent months, mostly featuring new classes and a new domain.</p><p></p><p>Players can only have one transformation per character and they do not count.</p><p></p><p>[MEDIA=youtube]NtWDYc0YitE[/MEDIA]</p></blockquote><p></p>
[QUOTE="Christian Hoffer, post: 9717051, member: 6926473"] [ATTACH type="full" width="1200px" alt="1753814593672.png"]412709[/ATTACH] [B]Daggerheart[/B] is testing out a new Transformation mechanic that allows players to incorporate several classic monster types into their player character. The new mechanic debuted on the game's [URL='https://www.daggerheart.com/thevoid/']"The Void" playtest page[/URL] this afternoon. Six transformations are included, featuring werewolves, vampires, ghosts, reanimated, shapeshifters, and demigods. Unlike ancestries or backgrounds, transformations are add-on character traits that can either be given out by the GM for narrative purposes or can be used in base character creation. Each transformation has a mechanical benefit and a drawback, both of which the player is responsible for tracking. For instance, the Vampire has to feed in order or make rolls with disadvantage, while werewolves have a Wolf form that has an extra damage dice but eventually triggers a Frenzy that attacks both friends and foes within range. Reanimated characters can only clear Hit Points if they have access to recently deceased remains, but they can permanently mark a Hit Point when they Risk It All on a death die. Shapeshifters can swap ancestries with another, but they only gain the benefit of one ancestry feature, ghosts have a Spirit Form that makes them immune to physical damage but eventually become ephemeral and dissipate, and Demigods have a higher tier Advantage die but grant the GM an additional Fear when they roll with fear unless they mark a stress. Daggerheart has released several playtests in recent months, mostly featuring new classes and a new domain. Players can only have one transformation per character and they do not count. [MEDIA=youtube]NtWDYc0YitE[/MEDIA] [/QUOTE]
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