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Daggerheart Playtesting New Transformation Mechanic
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<blockquote data-quote="Ruin Explorer" data-source="post: 9717500" data-attributes="member: 18"><p>Sure, but this game is usually pretty good about explaining new concepts in ways that are zero-confusion, and I think adding a couple of words is better than relying on 5E-esque "precise wording interpretation", which 5E demonstrated at great length does not work well for a lot of people, especially newer or less experienced TTRPGers.</p><p></p><p></p><p>For sure agree. I also think they should be able to melee for 1d8 w/o biting but that's just reflavouring so a non-issue.</p><p></p><p></p><p>It's not minor, but I didn't say it was - I said "less good than it sounds like", which I still think is true. Having zero Hope gain and in fact instead taking Stress damage (which potentially leads directly to HP damage and is a huge resource for many classes/domains) when you would gain it is a really serious issue, one I'd say would wildly outweigh +1d10 to attack/damage in most situations. It wouldn't be bad to pull it out when you're on low Stress anyway just to trigger the explosion though.</p><p></p><p></p><p>Yeah seems reasonable, perhaps for when someone fails a Risk It All check but then regrets it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9717500, member: 18"] Sure, but this game is usually pretty good about explaining new concepts in ways that are zero-confusion, and I think adding a couple of words is better than relying on 5E-esque "precise wording interpretation", which 5E demonstrated at great length does not work well for a lot of people, especially newer or less experienced TTRPGers. For sure agree. I also think they should be able to melee for 1d8 w/o biting but that's just reflavouring so a non-issue. It's not minor, but I didn't say it was - I said "less good than it sounds like", which I still think is true. Having zero Hope gain and in fact instead taking Stress damage (which potentially leads directly to HP damage and is a huge resource for many classes/domains) when you would gain it is a really serious issue, one I'd say would wildly outweigh +1d10 to attack/damage in most situations. It wouldn't be bad to pull it out when you're on low Stress anyway just to trigger the explosion though. Yeah seems reasonable, perhaps for when someone fails a Risk It All check but then regrets it. [/QUOTE]
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