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*TTRPGs General
Daggerheart Releases Another Round of Playtesting, Including Two New Classes
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<blockquote data-quote="doctorbadwolf" data-source="post: 9694476" data-attributes="member: 6704184"><p>In no order</p><ul> <li data-xf-list-type="ul">Be capable of spike damage</li> <li data-xf-list-type="ul">Feel like you’re setting up the damage spike by hunting the target, without making you have a totally different gameplay from other PCs (stuff like stacking damage bonuses for stealth, taking a moment to study a target, attacking a vulnerable target, etc)</li> <li data-xf-list-type="ul">Be good at moving swiftly under stealth</li> <li data-xf-list-type="ul">Be a good hunter (good at finding someone, not letting someone get away, etc)</li> <li data-xf-list-type="ul">Be capable of standing up in a fight (not a front liner, just still competent and able to use their abilities when things become a skirmish)</li> </ul><p>The Nightwalker Rogue and Wayfinder Ranger both do some of this stuff, especially with the bone, sage, and midnight, domains. The Assassin subclasses even contribute to it. </p><p></p><p>But the base class sucks mechanically. Ambush is just Sneak Attack but strictly much much worse. Like basically better off not using it. It’s very very bad. </p><p></p><p>Grim resolve is secondary to the assassin fantasy. It would be better as a “move such and such while hidden” or a “mark a creature for death” feature. </p><p></p><p>Get In and Out is great. I love it. It should have the option of getting info on how to get in or out, hide, set an ambush, or figure out where a creature is. This, making grim resolve into a primary assassin fantasy serving feature of some kind, and making Ambush improve your crit rate or something different from Sneak Attack, or just let them share Sneak Attack with the Rogue who cares??</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9694476, member: 6704184"] In no order [LIST] [*]Be capable of spike damage [*]Feel like you’re setting up the damage spike by hunting the target, without making you have a totally different gameplay from other PCs (stuff like stacking damage bonuses for stealth, taking a moment to study a target, attacking a vulnerable target, etc) [*]Be good at moving swiftly under stealth [*]Be a good hunter (good at finding someone, not letting someone get away, etc) [*]Be capable of standing up in a fight (not a front liner, just still competent and able to use their abilities when things become a skirmish) [/LIST] The Nightwalker Rogue and Wayfinder Ranger both do some of this stuff, especially with the bone, sage, and midnight, domains. The Assassin subclasses even contribute to it. But the base class sucks mechanically. Ambush is just Sneak Attack but strictly much much worse. Like basically better off not using it. It’s very very bad. Grim resolve is secondary to the assassin fantasy. It would be better as a “move such and such while hidden” or a “mark a creature for death” feature. Get In and Out is great. I love it. It should have the option of getting info on how to get in or out, hide, set an ambush, or figure out where a creature is. This, making grim resolve into a primary assassin fantasy serving feature of some kind, and making Ambush improve your crit rate or something different from Sneak Attack, or just let them share Sneak Attack with the Rogue who cares?? [/QUOTE]
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Daggerheart Releases Another Round of Playtesting, Including Two New Classes
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