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Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
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<blockquote data-quote="Kichwas" data-source="post: 9666390" data-attributes="member: 891"><p>I could be wrong as I'm only going from a read at this point and not 'up against the wall of actual players'... but yeah.</p><p></p><p>When I read Daggerheart I kinda feel I could just play or run it with mostly regular players.</p><p></p><p>We'd get to a narrative moment and instead of saying "you see ABC in the alley" I'd say "what's in this alley?" and that... doesn't take any major leaps of faith other than "hey you, player number 3, your brain still on?"</p><p></p><p>And a lot of it is just letting my players say stuff rather than feeding them stuff.</p><p></p><p>As long as my players want a story, we'll make a story.</p><p></p><p>I've had recent players totally wreck my Pathfinder 2E games - where there's a rule for every little last detail. So no matter how much structure you have, players that want to break the glass and start that emergency will find a way. Players that want to work within the genre will as well.</p><p></p><p>People attribute to game engines a lot of issues that are actually 'social problems' with the table.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9666390, member: 891"] I could be wrong as I'm only going from a read at this point and not 'up against the wall of actual players'... but yeah. When I read Daggerheart I kinda feel I could just play or run it with mostly regular players. We'd get to a narrative moment and instead of saying "you see ABC in the alley" I'd say "what's in this alley?" and that... doesn't take any major leaps of faith other than "hey you, player number 3, your brain still on?" And a lot of it is just letting my players say stuff rather than feeding them stuff. As long as my players want a story, we'll make a story. I've had recent players totally wreck my Pathfinder 2E games - where there's a rule for every little last detail. So no matter how much structure you have, players that want to break the glass and start that emergency will find a way. Players that want to work within the genre will as well. People attribute to game engines a lot of issues that are actually 'social problems' with the table. [/QUOTE]
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Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
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