Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OB1" data-source="post: 9666974" data-attributes="member: 6796241"><p>Here's a quick workup of the frame I'm thinking about for a Daggerheart game. The big question I have is, does the system have ways to help resolve differences between the players in the worldbuilding? Like, in the example below, what if one player wants to join the Corpo and another wants to flee to another world and a third wants to fight? Does the narrative rules of Daggerheart help solve those types of disagreements? Or is it just up to the players deciding together to explore different possibilities? How else might the DH system help run this particular campaign?</p><p></p><p>The Outer Rim</p><p></p><p>Theme: Space Fantasy</p><p>Influences: Star Wars, Phantasy Star, The Expanse, Mass Effect, Cyberpunk</p><p></p><p></p><p>The Pitch: Far into the future, humanity has spread out amongst the stars. Powerful AIs governed 1000s of worlds in harmony for millenia, until the great war. Trillions were killed and worlds were left in ruins in the schism between Hope and Fear, two of the strongest AIs raged for decades. Eventually, and quite suddenly, the AIs disappeared, but their influence is still felt everywhere, from the nano-tech bots that create ‘magic’ in the world, to the supposed ability to contact those AIs through ancient rituals to learn secrets of the future. </p><p></p><p>On the PCs home planet, change is coming. The Megacorporation, Askana, has set its sights on your world for hostile takeover. What is the world you live in? Is it worthy of saving by fighting Askana? Or do you join up with Askana to get the best life you can by working for the biggest corpo in the Galaxy? Do you flee to another world? The cost of interstellar transport is high, how will you earn the cred and gain the reputation needed to get off this rock to somewhere better? And will the grass be greener once you get there?</p><p></p><p>When picking your abilities, skills, backgrounds and weapons in this campaign, be sure to give it a sci-fantasy coat of paint. Is your exceptionally high strength due to nano-bots? Artificial limbs? Powerful drugs? Is your ability to influence people with presence due to a million plus social media following? Is your sword actually a laser or is it an alloy honed to incredible sharpness. All of Daggerheart’s classes and domains have a place here in The Outer Rim.</p></blockquote><p></p>
[QUOTE="OB1, post: 9666974, member: 6796241"] Here's a quick workup of the frame I'm thinking about for a Daggerheart game. The big question I have is, does the system have ways to help resolve differences between the players in the worldbuilding? Like, in the example below, what if one player wants to join the Corpo and another wants to flee to another world and a third wants to fight? Does the narrative rules of Daggerheart help solve those types of disagreements? Or is it just up to the players deciding together to explore different possibilities? How else might the DH system help run this particular campaign? The Outer Rim Theme: Space Fantasy Influences: Star Wars, Phantasy Star, The Expanse, Mass Effect, Cyberpunk The Pitch: Far into the future, humanity has spread out amongst the stars. Powerful AIs governed 1000s of worlds in harmony for millenia, until the great war. Trillions were killed and worlds were left in ruins in the schism between Hope and Fear, two of the strongest AIs raged for decades. Eventually, and quite suddenly, the AIs disappeared, but their influence is still felt everywhere, from the nano-tech bots that create ‘magic’ in the world, to the supposed ability to contact those AIs through ancient rituals to learn secrets of the future. On the PCs home planet, change is coming. The Megacorporation, Askana, has set its sights on your world for hostile takeover. What is the world you live in? Is it worthy of saving by fighting Askana? Or do you join up with Askana to get the best life you can by working for the biggest corpo in the Galaxy? Do you flee to another world? The cost of interstellar transport is high, how will you earn the cred and gain the reputation needed to get off this rock to somewhere better? And will the grass be greener once you get there? When picking your abilities, skills, backgrounds and weapons in this campaign, be sure to give it a sci-fantasy coat of paint. Is your exceptionally high strength due to nano-bots? Artificial limbs? Powerful drugs? Is your ability to influence people with presence due to a million plus social media following? Is your sword actually a laser or is it an alloy honed to incredible sharpness. All of Daggerheart’s classes and domains have a place here in The Outer Rim. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
Top