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Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
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<blockquote data-quote="Kichwas" data-source="post: 9667243" data-attributes="member: 891"><p>Not directly but it does have the tools for them to talk that problem out and make a 4th option that is a mesh.</p><p></p><p>Any group can do that, but Daggerheart explicitly intends that.</p><p></p><p>Session 0 in Daggerheart isn't just make characters and talk safety tools, it is also where the PLAYERS make the setting by altering the Campaign Frame the GM presented to them.</p><p></p><p>One way to do that, seen at least in the liveplays, is to let each player make X number of elements to add in. But it's also a moment for them to discus, adjust, alter, bounce ideas, and so on.</p><p></p><p>The process of having players inside the process of building the campaign won't fullproof solve the issue of players having different issues, but it will make them aware of and put effort into overcoming / resolving that issue rather than facing their ideas off in a competition over who gets to play their thing. Ideally, it will result in them making a hybrid that meets the overall group interest.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9667243, member: 891"] Not directly but it does have the tools for them to talk that problem out and make a 4th option that is a mesh. Any group can do that, but Daggerheart explicitly intends that. Session 0 in Daggerheart isn't just make characters and talk safety tools, it is also where the PLAYERS make the setting by altering the Campaign Frame the GM presented to them. One way to do that, seen at least in the liveplays, is to let each player make X number of elements to add in. But it's also a moment for them to discus, adjust, alter, bounce ideas, and so on. The process of having players inside the process of building the campaign won't fullproof solve the issue of players having different issues, but it will make them aware of and put effort into overcoming / resolving that issue rather than facing their ideas off in a competition over who gets to play their thing. Ideally, it will result in them making a hybrid that meets the overall group interest. [/QUOTE]
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Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
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