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Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
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<blockquote data-quote="Kichwas" data-source="post: 9668570" data-attributes="member: 891"><p>It's not the number of metrics to track that matters, but the complexity of tracking them.</p><p></p><p>If they work in a very consistent manner they get easy to track even with a lot of them. But if they're very inconsistent - each having it's own unique rules that don't seem to share the same design style - then it can be hard to track even just a few of them.</p><p></p><p>So far I think the ones in Daggerheart have good consistency. Having played the game in, albeit just one session thus far, I found that even with a table full of people completely new to the system everything just flowed together and tracking different metrics was very easy for us to do.</p><p></p><p>Granted that might not be true as the levels go up. But it was true at the start.</p><p></p><p>I don't know DnD 5E so I lack that as a point of comparison. I'm a Pathfinder 2E GM and I mostly find that a consistent game where I can track all the things despite there being an absurd number of them. Daggerheart was easier to track - but I gather most people find Pathfinder 2E overly complex so my perspective is not going to align for many.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9668570, member: 891"] It's not the number of metrics to track that matters, but the complexity of tracking them. If they work in a very consistent manner they get easy to track even with a lot of them. But if they're very inconsistent - each having it's own unique rules that don't seem to share the same design style - then it can be hard to track even just a few of them. So far I think the ones in Daggerheart have good consistency. Having played the game in, albeit just one session thus far, I found that even with a table full of people completely new to the system everything just flowed together and tracking different metrics was very easy for us to do. Granted that might not be true as the levels go up. But it was true at the start. I don't know DnD 5E so I lack that as a point of comparison. I'm a Pathfinder 2E GM and I mostly find that a consistent game where I can track all the things despite there being an absurd number of them. Daggerheart was easier to track - but I gather most people find Pathfinder 2E overly complex so my perspective is not going to align for many. [/QUOTE]
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Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
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