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Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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<blockquote data-quote="MNblockhead" data-source="post: 9830004" data-attributes="member: 6796661"><p>I still read "AP" as Associated Press, have to remind myself this is a gaming forum and then read it as Adventure Path because that is the first TTRPG use of the initials I encountered. Having AP being used for Adventure Path and Actual Play in the same thread is confusing. My New Years resolution is to use LP for Live Play and AP for Adventure Path, unless I'm in a forum discussing writing styles.</p><p></p><p></p><p></p><p>I think all systems with Live Play (LP) podcasts, Twitch Streams, and You Tube videos benefit from it, just like they benefit from discussion boards and blogs. I builds and solidifies fan communities and helps people learn about and learn how to play the games. </p><p></p><p></p><p>I guess, in the same way that world building is a separate hobby. I see it as just another way to engage in the hobby. I've enjoy live plays not only for listening / viewing entertainment but they help me learn and internalize the rules and give me ideas and approaches to use in my own games. </p><p></p><p>I don't know what about a TTRPG system makes it designed specifically for LP. Any system can be used for LP. There were systems that emphasized improv and story-focused games before LP shows and podcast really took off. Has the popularity of LP as entertainment influenced more rules-light, improv-focused games. I don't know. I generally run more crunchy, tactical games for my long-term campaigns and tend to listen to LPs running those systems. I also enjoy rules light improv heavy games, like <em>InSPECTREs</em> and <em>Stealing Stories from the Devil</em>, but mostly as beer-and-pretzle one shots. In any event, the rise in LPs and whatever influence they've had on design goals and player expectations have not had any impact on my ability to enjoy the hobby. </p><p></p><p>Until a game system includes advice on audio and video setups, how to drive audience engagement, and tips on improving improv and voice acting skills, I won't consider any system as specifically designed with LP in mind. And when such a system is published, or if one exists now, I probably won't have much interest in it, but it doesn't affect my ability to enjoy playing the kinds of games I like.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9830004, member: 6796661"] I still read "AP" as Associated Press, have to remind myself this is a gaming forum and then read it as Adventure Path because that is the first TTRPG use of the initials I encountered. Having AP being used for Adventure Path and Actual Play in the same thread is confusing. My New Years resolution is to use LP for Live Play and AP for Adventure Path, unless I'm in a forum discussing writing styles. I think all systems with Live Play (LP) podcasts, Twitch Streams, and You Tube videos benefit from it, just like they benefit from discussion boards and blogs. I builds and solidifies fan communities and helps people learn about and learn how to play the games. I guess, in the same way that world building is a separate hobby. I see it as just another way to engage in the hobby. I've enjoy live plays not only for listening / viewing entertainment but they help me learn and internalize the rules and give me ideas and approaches to use in my own games. I don't know what about a TTRPG system makes it designed specifically for LP. Any system can be used for LP. There were systems that emphasized improv and story-focused games before LP shows and podcast really took off. Has the popularity of LP as entertainment influenced more rules-light, improv-focused games. I don't know. I generally run more crunchy, tactical games for my long-term campaigns and tend to listen to LPs running those systems. I also enjoy rules light improv heavy games, like [I]InSPECTREs[/I] and [I]Stealing Stories from the Devil[/I], but mostly as beer-and-pretzle one shots. In any event, the rise in LPs and whatever influence they've had on design goals and player expectations have not had any impact on my ability to enjoy the hobby. Until a game system includes advice on audio and video setups, how to drive audience engagement, and tips on improving improv and voice acting skills, I won't consider any system as specifically designed with LP in mind. And when such a system is published, or if one exists now, I probably won't have much interest in it, but it doesn't affect my ability to enjoy playing the kinds of games I like. [/QUOTE]
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Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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