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Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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<blockquote data-quote="Imaro" data-source="post: 9831483" data-attributes="member: 48965"><p>Im trying to stay away from bashing daggerheart in a positive thread and ai want 5o make it clear that I am still playing and enjoying it, but a few quick ones are...</p><p></p><p>Flight... There are multiple ways to get it at Tier 1 and yet both advice and rules for dealing with it are nearly non-existent in the game. I have a Seraph and two fairies in my game so it comes up quite a bit and its pretty much all made up rulings in the moment.</p><p></p><p>The flow of Fear and Hope being tied to what you roll as well as how often rolls are called for by the GM is wonky. It can create strange issues around resource management, pacing and famine/flood of fear & hope that can create odd situations in the game that sometimes conflict with its narrative nature.</p><p></p><p>Combat per the BP system doesn't seem to be challenging... in fact without me as GM putting my finger on the scale (or a famine/flood situation with hope or fear, se above) most fights at BP cost are pretty easy...especially now that we've been playing for awhile and my players have started to get a good grasp on their abilities.</p><p></p><p>Lack of ready made GM resources in the book.... there is just a general lack of adversaries, environments, etc for a GM to use across an entire campaign. Hopefully they'll be rectifying this with the new book this year but right now.. . Its really not enough.</p></blockquote><p></p>
[QUOTE="Imaro, post: 9831483, member: 48965"] Im trying to stay away from bashing daggerheart in a positive thread and ai want 5o make it clear that I am still playing and enjoying it, but a few quick ones are... Flight... There are multiple ways to get it at Tier 1 and yet both advice and rules for dealing with it are nearly non-existent in the game. I have a Seraph and two fairies in my game so it comes up quite a bit and its pretty much all made up rulings in the moment. The flow of Fear and Hope being tied to what you roll as well as how often rolls are called for by the GM is wonky. It can create strange issues around resource management, pacing and famine/flood of fear & hope that can create odd situations in the game that sometimes conflict with its narrative nature. Combat per the BP system doesn't seem to be challenging... in fact without me as GM putting my finger on the scale (or a famine/flood situation with hope or fear, se above) most fights at BP cost are pretty easy...especially now that we've been playing for awhile and my players have started to get a good grasp on their abilities. Lack of ready made GM resources in the book.... there is just a general lack of adversaries, environments, etc for a GM to use across an entire campaign. Hopefully they'll be rectifying this with the new book this year but right now.. . Its really not enough. [/QUOTE]
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Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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