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Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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<blockquote data-quote="zakael19" data-source="post: 9832412" data-attributes="member: 7044099"><p>So like a lot of recent designs, DH front-loads its characters a bit in a way 5e does not <em>if </em>you start at 1st level. There's a trend in games coming out to basically give an equivalent of a 5e 3rd level character at first (with some back and forth in just how much complexity that means), at least in terms of baking in a "subclass" type thing. </p><p></p><p>In that comparison, a L1 DH character probably has more complexity then a L1 5e in terms of abilities; but probably less then a 3rd level one. But to your point, once you get that front load, the ramp from there is pretty slow. If we take above as given, a 3rd level DH character is loosely equivalent to a 5th level 5e one when there's usually a big jump in power via various things. DH doesnt do that so much, it's a lot more smoothed IMO.</p><p></p><p>Additionally, the core of the game is streamlined. Beyond the accessibility stuff they've baked in that [USER=87792]@Neonchameleon[/USER] highlighted and you did as well ("place X tokens on this card," the card design and relatively streamlined abilities, the push towards tactility and simple additive mechanics with "marking" HP/stress instead of doing subtractive math), you've done away with stuff like the entire turn-based combat subsystem in most D&Ds down to something pretty lean. </p><p></p><p>I'm running both DH and DS! right now, and the difference in crunch is pretty comical actually.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9832412, member: 7044099"] So like a lot of recent designs, DH front-loads its characters a bit in a way 5e does not [I]if [/I]you start at 1st level. There's a trend in games coming out to basically give an equivalent of a 5e 3rd level character at first (with some back and forth in just how much complexity that means), at least in terms of baking in a "subclass" type thing. In that comparison, a L1 DH character probably has more complexity then a L1 5e in terms of abilities; but probably less then a 3rd level one. But to your point, once you get that front load, the ramp from there is pretty slow. If we take above as given, a 3rd level DH character is loosely equivalent to a 5th level 5e one when there's usually a big jump in power via various things. DH doesnt do that so much, it's a lot more smoothed IMO. Additionally, the core of the game is streamlined. Beyond the accessibility stuff they've baked in that [USER=87792]@Neonchameleon[/USER] highlighted and you did as well ("place X tokens on this card," the card design and relatively streamlined abilities, the push towards tactility and simple additive mechanics with "marking" HP/stress instead of doing subtractive math), you've done away with stuff like the entire turn-based combat subsystem in most D&Ds down to something pretty lean. I'm running both DH and DS! right now, and the difference in crunch is pretty comical actually. [/QUOTE]
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Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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