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Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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<blockquote data-quote="Neonchameleon" data-source="post: 9833405" data-attributes="member: 87792"><p>Yes - but this is because I find 5e so awful at tactical combat that it doesn't so much scratch my tactical combat itch but inflames it.</p><p></p><p>Daggerheart makes no pretense at being a tactical combat game but has better enemy variety (until you run out) thanks to monster roles and easier to use monsters. And I find its tactical resource management (hope, stress, and loadout) and associated teamwork better. But I'm not remotely calling it a tactical game here.</p><p></p><p>5e (2024 is a slight improvement over 2014) makes some IMO terrible design decisions, some to enable ToTM that make far too much of the tactics boil down to just focus fire and debuff stacking (and then Legendary Resistance spoils that).</p><ul> <li data-xf-list-type="ul">No flanking (admittedly easily added back)</li> <li data-xf-list-type="ul">Minimal forced movement (better in 2024) because it clashes with ToTM not opening up interactions with the environment (meanwhile DH has great Environments) or pushing people where AoEs will be for teamwork</li> <li data-xf-list-type="ul">Disadvantage replacing Opportunity Attacks meaning casters can cast most spells in melee with impunity so the point of rushing them down is basically focus fire</li> <li data-xf-list-type="ul">Thrown weapons using pure Str and finesse weapons using pure Dex meaning there's little point e.g. rushing down an archer and making them use their short sword not their bow or kiting or immobilising an ogre to make them throw a rock or javelin at you rather than clubbing you</li> <li data-xf-list-type="ul">Hit point bloat making everything slow and minimal advantage for ambushes (actually made worse in 2024)</li> </ul><p>Essentially I find Daggerheart about as reasonably good a tactical game as a theatre of the mind RPG can get - which isn't very. 5e I find horrible as a tactical game, having made theatre of the mind compromises and then some silly errors that can be fixed by good third party monster design (Flee Mortals?)</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9833405, member: 87792"] Yes - but this is because I find 5e so awful at tactical combat that it doesn't so much scratch my tactical combat itch but inflames it. Daggerheart makes no pretense at being a tactical combat game but has better enemy variety (until you run out) thanks to monster roles and easier to use monsters. And I find its tactical resource management (hope, stress, and loadout) and associated teamwork better. But I'm not remotely calling it a tactical game here. 5e (2024 is a slight improvement over 2014) makes some IMO terrible design decisions, some to enable ToTM that make far too much of the tactics boil down to just focus fire and debuff stacking (and then Legendary Resistance spoils that). [LIST] [*]No flanking (admittedly easily added back) [*]Minimal forced movement (better in 2024) because it clashes with ToTM not opening up interactions with the environment (meanwhile DH has great Environments) or pushing people where AoEs will be for teamwork [*]Disadvantage replacing Opportunity Attacks meaning casters can cast most spells in melee with impunity so the point of rushing them down is basically focus fire [*]Thrown weapons using pure Str and finesse weapons using pure Dex meaning there's little point e.g. rushing down an archer and making them use their short sword not their bow or kiting or immobilising an ogre to make them throw a rock or javelin at you rather than clubbing you [*]Hit point bloat making everything slow and minimal advantage for ambushes (actually made worse in 2024) [/LIST] Essentially I find Daggerheart about as reasonably good a tactical game as a theatre of the mind RPG can get - which isn't very. 5e I find horrible as a tactical game, having made theatre of the mind compromises and then some silly errors that can be fixed by good third party monster design (Flee Mortals?) [/QUOTE]
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Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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