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Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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<blockquote data-quote="zakael19" data-source="post: 9834738" data-attributes="member: 7044099"><p>The book instructs GMs to try and always ensure players can see their Fear count. In part because there's actually a number of player abilities that have options to remove GM Fear. </p><p></p><p></p><p></p><p>I play DH both online and in person, turns are really quick. We use the little Dagger-form measuring tool somebody made to get a quick vibe on ranges as needed, and you have the simple choice of Action, Move + Action, or do a little thing that doesn't take an Action roll and then the previous. Because there's no set order, I just manage the spotlight following the flow and drama of combat.</p><p></p><p></p><p></p><p>I'm not sure what this means regarding automatic? You have an encounter budget that is set by #PCs; and it really caps out at 5 (as the book notes) - but that's manual calculations. I think 4 is probably the sweet spot fwiw. It's mostly easier, but there's some edge case and art in there both when it comes to how you spend Fear, compensate for where people are within a Tier's power rating (are they fresh T2s at level 2 with no gear? A full T2 encounter using the total budget with solos and such might demolish them), etc.</p><p></p><p>It's just a little more consistent and you don't ever have to worry about "oops killed half the party, I thought that was a regular encounter" thanks to how DH handles death.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9834738, member: 7044099"] The book instructs GMs to try and always ensure players can see their Fear count. In part because there's actually a number of player abilities that have options to remove GM Fear. I play DH both online and in person, turns are really quick. We use the little Dagger-form measuring tool somebody made to get a quick vibe on ranges as needed, and you have the simple choice of Action, Move + Action, or do a little thing that doesn't take an Action roll and then the previous. Because there's no set order, I just manage the spotlight following the flow and drama of combat. I'm not sure what this means regarding automatic? You have an encounter budget that is set by #PCs; and it really caps out at 5 (as the book notes) - but that's manual calculations. I think 4 is probably the sweet spot fwiw. It's mostly easier, but there's some edge case and art in there both when it comes to how you spend Fear, compensate for where people are within a Tier's power rating (are they fresh T2s at level 2 with no gear? A full T2 encounter using the total budget with solos and such might demolish them), etc. It's just a little more consistent and you don't ever have to worry about "oops killed half the party, I thought that was a regular encounter" thanks to how DH handles death. [/QUOTE]
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Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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