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Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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<blockquote data-quote="Neonchameleon" data-source="post: 9834830" data-attributes="member: 87792"><p>The first question is do you see the D&D connection? Because I can not think of <em>one single thing</em> that's D&Desque that's in Daggerheart but not 4e even if they use Advantage to 5e levels (although use a post 5e implementation). Meanwhile there are:</p><ul> <li data-xf-list-type="ul">Class symmetry (including martials being interesting)</li> <li data-xf-list-type="ul">Powers being self contained and fitting on a card</li> <li data-xf-list-type="ul">Character sheets having not just cards but being small and self contained so you never need to look anything up</li> <li data-xf-list-type="ul">Just about everything about monsters except the social role (I know that they explicitly credit 13th Age - but there is <em>nothing</em> in 13A monsters that carries forward that didn't appear in 4e first)</li> <li data-xf-list-type="ul">Meaningful and useful short rests </li> <li data-xf-list-type="ul">Not having a healer doesn't overwhelm the game because the characters bring their own healing.</li> </ul><p>So basically you have class design, character sheet design, monster design, and monster encounter design all being grounded very heavily in 4e and entirely unlike any other edition of D&D - and in many cases not much like most of the other sources except the ones that are also 4e derived.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9834830, member: 87792"] The first question is do you see the D&D connection? Because I can not think of [I]one single thing[/I] that's D&Desque that's in Daggerheart but not 4e even if they use Advantage to 5e levels (although use a post 5e implementation). Meanwhile there are: [LIST] [*]Class symmetry (including martials being interesting) [*]Powers being self contained and fitting on a card [*]Character sheets having not just cards but being small and self contained so you never need to look anything up [*]Just about everything about monsters except the social role (I know that they explicitly credit 13th Age - but there is [I]nothing[/I] in 13A monsters that carries forward that didn't appear in 4e first) [*]Meaningful and useful short rests [*]Not having a healer doesn't overwhelm the game because the characters bring their own healing. [/LIST] So basically you have class design, character sheet design, monster design, and monster encounter design all being grounded very heavily in 4e and entirely unlike any other edition of D&D - and in many cases not much like most of the other sources except the ones that are also 4e derived. [/QUOTE]
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Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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