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Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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<blockquote data-quote="Imaro" data-source="post: 9842591" data-attributes="member: 48965"><p>This one mechanic, which only gets invoked if you avoid death (with getting to the point where this is necessary being a pretty rare occurrence in my DH play so far)... does not make Daggerheart and it's high heroics, super-powered heroes feel grimdark. I mean it's literally a possible consequence of just being able to declare that your character avoided death. The other thing is that in AoU scars actually increase a PC's damage which is actually more beneficial than vanilla DH... I really don't like this rule since for me it doesn't make sense.</p><p></p><p>I'm running an AoU game right now and honestly I've had to use tougher monsters and make most of them Umbra-touched... I also changed the rule and allowed myself as GM to raise downed NPC's/characters as a zombie for free as opposed to spending a fear and I raise them as a brawny zombie. for 1 fear. Yeah the power level of a group of PC's in DH, IME, just doesn't vibe well with a grimdark game without more/different modifications than AoU provides. Hoping the gothic horror setting in the upcoming sourcebook Hope & Fear does the dark fantasy setting mechanics a little better than AoU.</p></blockquote><p></p>
[QUOTE="Imaro, post: 9842591, member: 48965"] This one mechanic, which only gets invoked if you avoid death (with getting to the point where this is necessary being a pretty rare occurrence in my DH play so far)... does not make Daggerheart and it's high heroics, super-powered heroes feel grimdark. I mean it's literally a possible consequence of just being able to declare that your character avoided death. The other thing is that in AoU scars actually increase a PC's damage which is actually more beneficial than vanilla DH... I really don't like this rule since for me it doesn't make sense. I'm running an AoU game right now and honestly I've had to use tougher monsters and make most of them Umbra-touched... I also changed the rule and allowed myself as GM to raise downed NPC's/characters as a zombie for free as opposed to spending a fear and I raise them as a brawny zombie. for 1 fear. Yeah the power level of a group of PC's in DH, IME, just doesn't vibe well with a grimdark game without more/different modifications than AoU provides. Hoping the gothic horror setting in the upcoming sourcebook Hope & Fear does the dark fantasy setting mechanics a little better than AoU. [/QUOTE]
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Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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