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Daggerheart to Release Spring 2025, Pre-Orders Available Now
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<blockquote data-quote="hawkeyefan" data-source="post: 9460475" data-attributes="member: 6785785"><p>I’m currently in a regular game of it, along with [USER=16586]@Campbell[/USER] and another player and run by [USER=6696971]@Manbearcat[/USER] . I’ve mostly enjoyed play, though I’m a little dissatisfied with the Wizard class so far. My a recent level up seems to have diversified my abilities a bit, so hopefully that helps. </p><p></p><p>Overall, the game is pretty solid. It’s got a lot of rules, but none of it is all that complex. Just getting to remember them all and kind of become accustomed to them takes a little time. Our game has been a bit more sporadic than other games we’ve played, so I think that’s played a part. </p><p></p><p>I appreciate some of the design choices. They’re definitely not interested in a straight up traditional approach to play. There are a lot of influences on the rules (maybe too many?) and many are from the indie or story now spheres. I really like that. Anything that can potentially expose a good chunk of RPGers to something beside trad games is a good thing. </p><p></p><p>The monsters and challenges seem to be well thought out. The GM has several tools at his disposal. I’ve only seen three classes in play, with the other two being the Rogue and Guardian. Both of them seem to live up to expectations a bit more than the Wizard, at least from the start. </p><p></p><p>I’m not yet sold on the game overall… it seems solid, but I’m not sure it would do for me anything that another game wouldn’t do better. But… I can’t really say that for sure yet. We’ll have to see.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9460475, member: 6785785"] I’m currently in a regular game of it, along with [USER=16586]@Campbell[/USER] and another player and run by [USER=6696971]@Manbearcat[/USER] . I’ve mostly enjoyed play, though I’m a little dissatisfied with the Wizard class so far. My a recent level up seems to have diversified my abilities a bit, so hopefully that helps. Overall, the game is pretty solid. It’s got a lot of rules, but none of it is all that complex. Just getting to remember them all and kind of become accustomed to them takes a little time. Our game has been a bit more sporadic than other games we’ve played, so I think that’s played a part. I appreciate some of the design choices. They’re definitely not interested in a straight up traditional approach to play. There are a lot of influences on the rules (maybe too many?) and many are from the indie or story now spheres. I really like that. Anything that can potentially expose a good chunk of RPGers to something beside trad games is a good thing. The monsters and challenges seem to be well thought out. The GM has several tools at his disposal. I’ve only seen three classes in play, with the other two being the Rogue and Guardian. Both of them seem to live up to expectations a bit more than the Wizard, at least from the start. I’m not yet sold on the game overall… it seems solid, but I’m not sure it would do for me anything that another game wouldn’t do better. But… I can’t really say that for sure yet. We’ll have to see. [/QUOTE]
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Daggerheart to Release Spring 2025, Pre-Orders Available Now
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