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Daggerheart to Release Spring 2025, Pre-Orders Available Now
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<blockquote data-quote="SteveC" data-source="post: 9461109" data-attributes="member: 9053"><p>My group ran a test campaign with it and did pretty extensive feedback about the game. I loved it, and a couple other members of my group did too. Sadly, we had enough members dislike it and even hate it that we won't be using it for our next campaign.</p><p></p><p>What did it was two things that are central to the system: the Initiative system for combat and the armor system. I liked both of these systems, so it is in no way a universal dislike in our group.</p><p></p><p>The basic initiative system is that whoever wants to go ... goes. Depending on whether you roll with Hope or Fear determines whether another PC or the GM gets to act. In our group, this really was an issue for people who wanted a more structured initiative system.</p><p></p><p>And the armor system ties into the damage system. When you take damage, you compare it to three different thresholds to determine how serious the injury actually is. You have a number of points you can spend to reduce this based on how tough your armor is. This system really stuck in the craw of one of the players, who is both experienced and mild mannered. He pretty much said that he wasn't going to play again. I liked the system myself and appreciated how you could consider when to use your armor to reduce damage.</p><p></p><p>I wanted to use Daggerheart for our next campaign, but it kind of crashed and burned. I liked it, and would be happy to discuss the game and my positive thoughts, along with the other players negative thoughts.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9461109, member: 9053"] My group ran a test campaign with it and did pretty extensive feedback about the game. I loved it, and a couple other members of my group did too. Sadly, we had enough members dislike it and even hate it that we won't be using it for our next campaign. What did it was two things that are central to the system: the Initiative system for combat and the armor system. I liked both of these systems, so it is in no way a universal dislike in our group. The basic initiative system is that whoever wants to go ... goes. Depending on whether you roll with Hope or Fear determines whether another PC or the GM gets to act. In our group, this really was an issue for people who wanted a more structured initiative system. And the armor system ties into the damage system. When you take damage, you compare it to three different thresholds to determine how serious the injury actually is. You have a number of points you can spend to reduce this based on how tough your armor is. This system really stuck in the craw of one of the players, who is both experienced and mild mannered. He pretty much said that he wasn't going to play again. I liked the system myself and appreciated how you could consider when to use your armor to reduce damage. I wanted to use Daggerheart for our next campaign, but it kind of crashed and burned. I liked it, and would be happy to discuss the game and my positive thoughts, along with the other players negative thoughts. [/QUOTE]
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Daggerheart to Release Spring 2025, Pre-Orders Available Now
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