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<blockquote data-quote="Paka" data-source="post: 4386607" data-attributes="member: 100"><p><strong>Winterhaven Cemetary Fight 1</strong></p><p></p><p>I numbered this as our first Winterhaven Cemetary Fight because I'm kind of assuming this might very well happen again.</p><p> </p><p>I gained new respect for Winterhaven (and our Dungeon Master's eye for in-game logic) when we were lead to their cemetery and it was outside the walls of town. In a world with undead, that just makes plain old sense.</p><p> </p><p>As we approached the cemetery, a town guardsman frantically approached us with the fear most NPC's have for their own lives and all of the passion of a good plot hook.</p><p> </p><p>"I was investigating some strange noises and *the other guard whose name Melech can't be bothered to remember* didn't come back. The Captain was always very clear that if our partner is grabbed, we don't go into the cemetery after them but go get help."</p><p> </p><p>I'm sure Petal remembers the guard's name and likely Kendrick might remember if he had his weapons properly strapped on or what kind of mug he was carrying. Bok probably remembers a blurry human. To me, he's the guy who led me to the dark place where I could get stabby.</p><p> </p><p>Y'know, I've skimmed over threads about other group's adventures in Winterhaven and my player even owns the damned module (but he promises he hasn't read it) and I can't for the life of me remember it being a damned horror story. Is this place in the Demi-Plane of Dread or something?</p><p> </p><p>Some undead beast, a farmer, was eating the town guard who had been grabbed.</p><p> </p><p>I stealthed in, eager to find the necromancer behind this late night shenanigans and introduce him to my knife's point. Kendrick charged headlong at the ghoul, cleaving some zombies as he went. Bok dropped back to the edge of the map and dropped some fine icy clouds into the battlefield. Petal totally botched her initiative and when the ghoul rushed by Kendrick to get her, it rooted her to the spot. She always seems to be getting stuck somewhere.</p><p> </p><p>Her stuck state made her prayer to Bahamut and undead turning not as optimal as it could've been but really left her with no choice.</p><p> </p><p>It was about then that the rats hit the board. They were a swarm, and in 4e, a swarm of critters is just plain nasty. They boiled out of one of the desecrated tombs and headed for Kendrick and Petal. As Bok's player put it, "They're like a moving area effect spell with claws and fangs." Luckily, her icy cloud spell was just the thing to end that little threat. Turns out, dead, frozen rats make a really satisfying crunch when you step on them.</p><p> </p><p>Bok insisted on taking one of the frozen rats with him when we left. Eladrin are a mystery.</p><p> </p><p>My second level utility feat allows me to run without it effecting my stealth, so I was making good distance through the cemetery without zombie roadblocks. Or if you need some more in-character mumbo-jumbo, here ya go:</p><p> </p><p><em>"My family's training served me well. We often had need to run through the night in silence, in order to destroy our prey with assassin's knives. The fast, quiet pace my brothers had set in the city during my criminal youth served me well in this moonless cemetery, while zombies moaned hungrily to the left and right."</em></p><p></p><p>Happy?</p><p> </p><p>I got about halfway through the cemetary and from the look on the Dungeon Master's face, I could tell there would be no Necromancer to be found. Rather than waste the combat doing some in-character searching, I decided to join the fray and earn my experience points.</p><p> </p><p>The ghoul was a nasty piece of work, quite a few levels above us and screaming incoherently about eating us and killing us and killing us and eating us. The bastard attacked his former comrad, knocking him over the short cemetery fence. Poor NPC was unconscious. Petal went over and saved his life with a Heal check, no one wanting her to waste any real healing on a non-combat non-player character.</p><p></p><p>It took me and Kendrick flanking him and Bok's ice ray to finally drop him. Kendrick danced with him for a long while, swinging at him while he jumped and ducked this way and that. It felt good being on either side of a snarling foe with Kendrick.</p><p> </p><p>I'm not sure if we even took a hit that fight. It was a pretty handy victory and a good chip to have when we talk to Winterhaven's Lord about our pay for saving this little point of light.</p><p></p><p>"Wait a minute! Is that brutal ghoul the damned farmer I didn't kill to make you people happy when we got into town? Would we have passed this infernal hick's farm on the way in?" I asked.</p><p></p><p>"No," the healed guard replied, "No, his farm is to the south; you would have come in from the west."</p><p></p><p>"Oh."</p><p></p><p>I still should've killed that bastard.</p></blockquote><p></p>
[QUOTE="Paka, post: 4386607, member: 100"] [b]Winterhaven Cemetary Fight 1[/b] I numbered this as our first Winterhaven Cemetary Fight because I'm kind of assuming this might very well happen again. I gained new respect for Winterhaven (and our Dungeon Master's eye for in-game logic) when we were lead to their cemetery and it was outside the walls of town. In a world with undead, that just makes plain old sense. As we approached the cemetery, a town guardsman frantically approached us with the fear most NPC's have for their own lives and all of the passion of a good plot hook. "I was investigating some strange noises and *the other guard whose name Melech can't be bothered to remember* didn't come back. The Captain was always very clear that if our partner is grabbed, we don't go into the cemetery after them but go get help." I'm sure Petal remembers the guard's name and likely Kendrick might remember if he had his weapons properly strapped on or what kind of mug he was carrying. Bok probably remembers a blurry human. To me, he's the guy who led me to the dark place where I could get stabby. Y'know, I've skimmed over threads about other group's adventures in Winterhaven and my player even owns the damned module (but he promises he hasn't read it) and I can't for the life of me remember it being a damned horror story. Is this place in the Demi-Plane of Dread or something? Some undead beast, a farmer, was eating the town guard who had been grabbed. I stealthed in, eager to find the necromancer behind this late night shenanigans and introduce him to my knife's point. Kendrick charged headlong at the ghoul, cleaving some zombies as he went. Bok dropped back to the edge of the map and dropped some fine icy clouds into the battlefield. Petal totally botched her initiative and when the ghoul rushed by Kendrick to get her, it rooted her to the spot. She always seems to be getting stuck somewhere. Her stuck state made her prayer to Bahamut and undead turning not as optimal as it could've been but really left her with no choice. It was about then that the rats hit the board. They were a swarm, and in 4e, a swarm of critters is just plain nasty. They boiled out of one of the desecrated tombs and headed for Kendrick and Petal. As Bok's player put it, "They're like a moving area effect spell with claws and fangs." Luckily, her icy cloud spell was just the thing to end that little threat. Turns out, dead, frozen rats make a really satisfying crunch when you step on them. Bok insisted on taking one of the frozen rats with him when we left. Eladrin are a mystery. My second level utility feat allows me to run without it effecting my stealth, so I was making good distance through the cemetery without zombie roadblocks. Or if you need some more in-character mumbo-jumbo, here ya go: [I]"My family's training served me well. We often had need to run through the night in silence, in order to destroy our prey with assassin's knives. The fast, quiet pace my brothers had set in the city during my criminal youth served me well in this moonless cemetery, while zombies moaned hungrily to the left and right."[/I] Happy? I got about halfway through the cemetary and from the look on the Dungeon Master's face, I could tell there would be no Necromancer to be found. Rather than waste the combat doing some in-character searching, I decided to join the fray and earn my experience points. The ghoul was a nasty piece of work, quite a few levels above us and screaming incoherently about eating us and killing us and killing us and eating us. The bastard attacked his former comrad, knocking him over the short cemetery fence. Poor NPC was unconscious. Petal went over and saved his life with a Heal check, no one wanting her to waste any real healing on a non-combat non-player character. It took me and Kendrick flanking him and Bok's ice ray to finally drop him. Kendrick danced with him for a long while, swinging at him while he jumped and ducked this way and that. It felt good being on either side of a snarling foe with Kendrick. I'm not sure if we even took a hit that fight. It was a pretty handy victory and a good chip to have when we talk to Winterhaven's Lord about our pay for saving this little point of light. "Wait a minute! Is that brutal ghoul the damned farmer I didn't kill to make you people happy when we got into town? Would we have passed this infernal hick's farm on the way in?" I asked. "No," the healed guard replied, "No, his farm is to the south; you would have come in from the west." "Oh." I still should've killed that bastard. [/QUOTE]
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