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Dailies "Fix" --> The Long Rest
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<blockquote data-quote="Alex319" data-source="post: 4730672" data-attributes="member: 45678"><p>It doesn't seem overly complicated, and I'm not sure what you mean by being "swingy." As for the overall effects, that really seems to depend on how many reset dice you give out. The only real issue that I can see if that if you give out too many reset dice, then people could recharge their powers a lot - this would especially be a problem with Dailies. (Remember Veteran's Armor from AV, which allowed a player to spend an AP to recharge a daily, and was so overpowered that the effect had to be errataed out.) On average it takes three reset dice to recharge a Daily. This is especially powerful with certain particularly powerful dailies like Rain of Steel. But the power boost depends a lot on what powers the players have, how many reset dice you give out, and how the players use them. And if they start blowing through encounters too easily because of all the powers, then you can always just make the monsters tougher or cut back on the number of dice you give out.</p><p></p><p>It might be a good idea to specify that the reset dice roll cannot be altered by any effect that allows you to alter a die roll. (I can't off the top of my head think of any ability out so far that would allow rerolling an arbitrary die roll, but just in case one comes out or I'm forgetting something, you wouldn't want to have a situation where someone has an encounter power that lets them reroll a die, so they take several short rests after an encounter and each time use a reset die to recharge a Daily and reroll it if they fail, nearly doubling the effect of each reset die.)</p></blockquote><p></p>
[QUOTE="Alex319, post: 4730672, member: 45678"] It doesn't seem overly complicated, and I'm not sure what you mean by being "swingy." As for the overall effects, that really seems to depend on how many reset dice you give out. The only real issue that I can see if that if you give out too many reset dice, then people could recharge their powers a lot - this would especially be a problem with Dailies. (Remember Veteran's Armor from AV, which allowed a player to spend an AP to recharge a daily, and was so overpowered that the effect had to be errataed out.) On average it takes three reset dice to recharge a Daily. This is especially powerful with certain particularly powerful dailies like Rain of Steel. But the power boost depends a lot on what powers the players have, how many reset dice you give out, and how the players use them. And if they start blowing through encounters too easily because of all the powers, then you can always just make the monsters tougher or cut back on the number of dice you give out. It might be a good idea to specify that the reset dice roll cannot be altered by any effect that allows you to alter a die roll. (I can't off the top of my head think of any ability out so far that would allow rerolling an arbitrary die roll, but just in case one comes out or I'm forgetting something, you wouldn't want to have a situation where someone has an encounter power that lets them reroll a die, so they take several short rests after an encounter and each time use a reset die to recharge a Daily and reroll it if they fail, nearly doubling the effect of each reset die.) [/QUOTE]
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Dailies "Fix" --> The Long Rest
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