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General Tabletop Discussion
*Pathfinder & Starfinder
Dailies vs. Encounters vs. At-Wills
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<blockquote data-quote="Mengu" data-source="post: 4399378" data-attributes="member: 65726"><p>When looking at the attractiveness of a class, first thing I look at is at-will powers. These are like the meat and bones of what you will be doing most of the time. I think Clerics and Rangers were blessed with the best at-will powers though they both also have a dud. But overall, there is very good balance between different class at-wills, and I can find something attractive for every build.</p><p> </p><p>Encounter powers to me are the second most important. These are powers you'll be trying to figure out the best timing for, every combat. So if a class has hard to use encounter powers, I may wrinkle my nose at it. I am particularly fond of some Rogue, Warlord, and Wizard encounter powers, and not quite as fond of the Cleric and Fighter encounter powers. I've tried a cleric, and some encounters, I found myself unable to create a situation where my encounter power would be more useful than an at-will. But perhaps that's because I like the at-will's so much.</p><p> </p><p>Daily powers are probably the least important for me. I'm a conservative player, not knowing what the rest of the day may bring, and tend to hang onto those powers, until either a perfect situation presents itself, or the dung hits the fan. They are kind of the get out of jail free cards. The better informed you are about your fights (via scouting and information gathering), the more useful the daily powers become. I think Clerics got some very strong dailies, while Warlocks drew the short stick on these. </p><p> </p><p>But when you add class features, feats, items, party composition, etc. into the mix, it becomes a very open ended formula. A wizard power may look lack luster on paper, but when you add an orb implement on top of it, and a fighter in your party with Tide of Iron and a Rogue with Positioning Strike, it may start to look very appealing.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4399378, member: 65726"] When looking at the attractiveness of a class, first thing I look at is at-will powers. These are like the meat and bones of what you will be doing most of the time. I think Clerics and Rangers were blessed with the best at-will powers though they both also have a dud. But overall, there is very good balance between different class at-wills, and I can find something attractive for every build. Encounter powers to me are the second most important. These are powers you'll be trying to figure out the best timing for, every combat. So if a class has hard to use encounter powers, I may wrinkle my nose at it. I am particularly fond of some Rogue, Warlord, and Wizard encounter powers, and not quite as fond of the Cleric and Fighter encounter powers. I've tried a cleric, and some encounters, I found myself unable to create a situation where my encounter power would be more useful than an at-will. But perhaps that's because I like the at-will's so much. Daily powers are probably the least important for me. I'm a conservative player, not knowing what the rest of the day may bring, and tend to hang onto those powers, until either a perfect situation presents itself, or the dung hits the fan. They are kind of the get out of jail free cards. The better informed you are about your fights (via scouting and information gathering), the more useful the daily powers become. I think Clerics got some very strong dailies, while Warlocks drew the short stick on these. But when you add class features, feats, items, party composition, etc. into the mix, it becomes a very open ended formula. A wizard power may look lack luster on paper, but when you add an orb implement on top of it, and a fighter in your party with Tide of Iron and a Rogue with Positioning Strike, it may start to look very appealing. [/QUOTE]
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