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General Tabletop Discussion
*Pathfinder & Starfinder
Dailies vs. Encounters vs. At-Wills
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<blockquote data-quote="Pickles JG" data-source="post: 4399494" data-attributes="member: 61501"><p>Hmm that is one thing that seems to vary by class. </p><p> </p><p>Wizards have both their hardest control effects & their DOT damage increasers (sustainable powers I mean) in their Dailies. I am sure you can build a wizard that plans to use one of these DOTs every fight & also cannot usefully use much more than that as they are hard to sustain.</p><p>This is the opposite of the 3.5 wizard who can turn it on for a big fight but mostly uses his Magic Missile wand, though this build is possible in 4e too - just take an aoe one shot damage spell for each daily (for example).</p><p> </p><p>The difference between these two wizard concepts being full or down to their last daily is huge. (well it seems so to me the person that has not played them). It does give me some hope that the wizard has kept some of his old edition feel, principally as this means the character classess may be a little better differentiated than the fact they all have the same suite of powers indicates.</p><p> </p><p>Wizard damage daily powers & encounter do seem far more damaging relative to their at wills than any other classes (with sneak attack etc taken into account).</p><p> </p><p>Rogues have so much damage tied up in sneak attack that IMO they mostly look to their daily/encounter powers for special effects. Some of these will not be useful in some fights or will be VERY useful so the contribution of their dailies is variable. This applies to the other strikers too, though I feel Warlocks may get more damage boosts, certainly AOE than the others (from a lower base damage).</p><p> </p><p>A fighter could build a "stance" build with 4+ daily stances (right now that's very high level & some are marginal but I expect more will come along soon). He is like the sustainable power Wizard. He would plan to use a stance in every moderately difficult fight - he too cannot really turn it up for the big fights but conversely should make easier fights even easier & help overall with resource conservation.</p><p> </p><p>Anyhow in answer to the OP I think you have to look at all of the abilities & it depends on the class as to which are most important (though crap at-wills would be VERY BAD, I think every class build has the one good one they need).</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 4399494, member: 61501"] Hmm that is one thing that seems to vary by class. Wizards have both their hardest control effects & their DOT damage increasers (sustainable powers I mean) in their Dailies. I am sure you can build a wizard that plans to use one of these DOTs every fight & also cannot usefully use much more than that as they are hard to sustain. This is the opposite of the 3.5 wizard who can turn it on for a big fight but mostly uses his Magic Missile wand, though this build is possible in 4e too - just take an aoe one shot damage spell for each daily (for example). The difference between these two wizard concepts being full or down to their last daily is huge. (well it seems so to me the person that has not played them). It does give me some hope that the wizard has kept some of his old edition feel, principally as this means the character classess may be a little better differentiated than the fact they all have the same suite of powers indicates. Wizard damage daily powers & encounter do seem far more damaging relative to their at wills than any other classes (with sneak attack etc taken into account). Rogues have so much damage tied up in sneak attack that IMO they mostly look to their daily/encounter powers for special effects. Some of these will not be useful in some fights or will be VERY useful so the contribution of their dailies is variable. This applies to the other strikers too, though I feel Warlocks may get more damage boosts, certainly AOE than the others (from a lower base damage). A fighter could build a "stance" build with 4+ daily stances (right now that's very high level & some are marginal but I expect more will come along soon). He is like the sustainable power Wizard. He would plan to use a stance in every moderately difficult fight - he too cannot really turn it up for the big fights but conversely should make easier fights even easier & help overall with resource conservation. Anyhow in answer to the OP I think you have to look at all of the abilities & it depends on the class as to which are most important (though crap at-wills would be VERY BAD, I think every class build has the one good one they need). [/QUOTE]
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