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<blockquote data-quote="I'm A Banana" data-source="post: 4191903" data-attributes="member: 2067"><p>Meaningless neologisms that make sense to no one create at least as big a barrier to entry as meaningful idiosyncrasies that might make a little bit of sense if you think about it. </p><p></p><p></p><p></p><p>I don't think rakshasas that look like tigers are creating any more barriers to acceptance than dragonborn, colored dragons, or gnomes without red hats. I've yet to meet anyone who takes their fantasy and/or ancient Vedic scholarship so seriously as to dismiss a table-top roleplaying game with rakshasas that have nothing to do with ancient myths of the subcontinent. Perhaps they are more widely spread than I have been lead to believe?</p><p></p><p>The longevity of the ideas, as I said, doesn't have jack squat to do with how those ideas fare at the table. 25 year old blue dragons will work just as well in June, and brand new dragonborn will work pretty well, too, I imagine (perhaps aside from the unfortunate name), and I'm wagering that tiger-rakshasas will work even better than they have for the last 25 years.</p><p></p><p>None of that makes the slightest bit of sense outside of D&D. I'm pretty sure neither one will stop most people from getting the game, assuming that there is no secret cabal of dragon purists out there who refuse to purchase Dungeons and Dragons because they don't all spit fire and subsist on a diet of virgins.</p><p></p><p></p><p></p><p>In terms of "barriers to acceptance," anachronisms, idiosyncrasies, misinterpretations, and blatant neologisms have only the mildest of effects (if I'm being generous) on a given table-top roleplaying game.</p><p></p><p>So what's the point of leveling that particular playing field?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4191903, member: 2067"] Meaningless neologisms that make sense to no one create at least as big a barrier to entry as meaningful idiosyncrasies that might make a little bit of sense if you think about it. I don't think rakshasas that look like tigers are creating any more barriers to acceptance than dragonborn, colored dragons, or gnomes without red hats. I've yet to meet anyone who takes their fantasy and/or ancient Vedic scholarship so seriously as to dismiss a table-top roleplaying game with rakshasas that have nothing to do with ancient myths of the subcontinent. Perhaps they are more widely spread than I have been lead to believe? The longevity of the ideas, as I said, doesn't have jack squat to do with how those ideas fare at the table. 25 year old blue dragons will work just as well in June, and brand new dragonborn will work pretty well, too, I imagine (perhaps aside from the unfortunate name), and I'm wagering that tiger-rakshasas will work even better than they have for the last 25 years. None of that makes the slightest bit of sense outside of D&D. I'm pretty sure neither one will stop most people from getting the game, assuming that there is no secret cabal of dragon purists out there who refuse to purchase Dungeons and Dragons because they don't all spit fire and subsist on a diet of virgins. In terms of "barriers to acceptance," anachronisms, idiosyncrasies, misinterpretations, and blatant neologisms have only the mildest of effects (if I'm being generous) on a given table-top roleplaying game. So what's the point of leveling that particular playing field? [/QUOTE]
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