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<blockquote data-quote="hong" data-source="post: 4192600" data-attributes="member: 537"><p>Meaningless neologisms are an opportunity to create new content, free of 25 years of D&Disms and updated to the moods of the time.</p><p></p><p></p><p></p><p>There are plenty of dragonish races in fantasy outside D&D. Some of them even look like dragons.</p><p></p><p></p><p></p><p>There are plenty of coloured dragons in fantasy outside D&D. Some of them are even blue.</p><p></p><p></p><p></p><p>There are plenty of gnomes without red hats in fantasy outside D&D. Some of them may even look like elves.</p><p></p><p>Conversely, rakshasas that look like tigers and tigers only are needlessly narrow, rootless in a game without tigers, and miss the opportunity to universalise the concept to evil nature spirits, remnant demons in the wilderness, or intruders from the world of the fey. There is nothing about "tiger with hands backwards" that is central to any of these concepts.</p><p></p><p></p><p></p><p>I've yet to meet anyone who takes their fantasy so seriously as to dismiss an RPG with rakshasas that don't look like tigers with hands backwards. Perhaps they are more widely spread than I have been led to believe?</p><p></p><p></p><p></p><p>Dragons are a concept wider than D&D, and dragons in D&D encompass more than just blue ones.</p><p></p><p></p><p></p><p>Dragon men are similarly a concept wider than D&D.</p><p></p><p></p><p></p><p>If tiger rakshasas work better, it will have been because they have been reconcepted so as to have a slightly wider and more meaningful niche than "tiger in robe with reversed hands".</p><p></p><p></p><p></p><p>It makes plenty of sense in the overall fantasy genre.</p><p></p><p></p><p></p><p>I'm pretty sure that rakshasas as tigers with hands backwards contribute nothing to getting more people to purchase the game, who would not have purchased it otherwise.</p><p></p><p></p><p></p><p>Nonsense. Anachronisms, idiosyncrasies, misinterpretations and blatant neologisms have the hugest effect on first impressions, especially if those anachronisms, idiosyncrasies, misinterpretations and neologisms have no relation to what is current in the genre.</p><p></p><p></p><p></p><p>To make the game more sensible for people who have no particular attachment to 25 years of D&D anachronisms.</p></blockquote><p></p>
[QUOTE="hong, post: 4192600, member: 537"] Meaningless neologisms are an opportunity to create new content, free of 25 years of D&Disms and updated to the moods of the time. There are plenty of dragonish races in fantasy outside D&D. Some of them even look like dragons. There are plenty of coloured dragons in fantasy outside D&D. Some of them are even blue. There are plenty of gnomes without red hats in fantasy outside D&D. Some of them may even look like elves. Conversely, rakshasas that look like tigers and tigers only are needlessly narrow, rootless in a game without tigers, and miss the opportunity to universalise the concept to evil nature spirits, remnant demons in the wilderness, or intruders from the world of the fey. There is nothing about "tiger with hands backwards" that is central to any of these concepts. I've yet to meet anyone who takes their fantasy so seriously as to dismiss an RPG with rakshasas that don't look like tigers with hands backwards. Perhaps they are more widely spread than I have been led to believe? Dragons are a concept wider than D&D, and dragons in D&D encompass more than just blue ones. Dragon men are similarly a concept wider than D&D. If tiger rakshasas work better, it will have been because they have been reconcepted so as to have a slightly wider and more meaningful niche than "tiger in robe with reversed hands". It makes plenty of sense in the overall fantasy genre. I'm pretty sure that rakshasas as tigers with hands backwards contribute nothing to getting more people to purchase the game, who would not have purchased it otherwise. Nonsense. Anachronisms, idiosyncrasies, misinterpretations and blatant neologisms have the hugest effect on first impressions, especially if those anachronisms, idiosyncrasies, misinterpretations and neologisms have no relation to what is current in the genre. To make the game more sensible for people who have no particular attachment to 25 years of D&D anachronisms. [/QUOTE]
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