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<blockquote data-quote="Li Shenron" data-source="post: 6163069" data-attributes="member: 1465"><p>It would be hardly overpowered... I am not even sure how much of a boost it would be, since most feats are not very situational (at least in 3e, not sure in PF). Sure, there might be a rare occasion when the PCs know in advance that they are going into a snake-monsters lair and will pick every possible feat designed to protect against poison, but IMO it's not going to happen that often. It's certainly a flexibility boost, but I don't think it will be comparable to the flexibility of spells.</p><p></p><p>OTOH, the problem of this idea is solely the nightmare you're going to have if every player needs to switch feats in the middle of a session, unless you restrict the list of feats for each PC (but then your flexibility boost will be gone, and your house rule won't have much effect on the game at all), otherwise it'll take ages for them just to pick a few feats. This would suggest to make feats switchable at the end of an adventure rather than on a daily basis, unless you sync the sessions with the adventuring days.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6163069, member: 1465"] It would be hardly overpowered... I am not even sure how much of a boost it would be, since most feats are not very situational (at least in 3e, not sure in PF). Sure, there might be a rare occasion when the PCs know in advance that they are going into a snake-monsters lair and will pick every possible feat designed to protect against poison, but IMO it's not going to happen that often. It's certainly a flexibility boost, but I don't think it will be comparable to the flexibility of spells. OTOH, the problem of this idea is solely the nightmare you're going to have if every player needs to switch feats in the middle of a session, unless you restrict the list of feats for each PC (but then your flexibility boost will be gone, and your house rule won't have much effect on the game at all), otherwise it'll take ages for them just to pick a few feats. This would suggest to make feats switchable at the end of an adventure rather than on a daily basis, unless you sync the sessions with the adventuring days. [/QUOTE]
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