Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Daily Power new rule ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Riastlin" data-source="post: 5412821" data-attributes="member: 94022"><p>I too think that the change was in response to a lot of feedback from both players and DM's.</p><p> </p><p>On the player side, items with properties or encounter/at-will powers were generally more sought after than items with daily powers even if the daily power was arguably powerful. The utility of the non-daily powered items made them more useful overall.</p><p> </p><p>On the DM side, a lot of DMs really disliked the idea of "wish-lists" which the PHB/DMG definitely encouraged. The default assumption was that players would give DMs wish lists and then the DM would populate his treasure parcels with items off of those lists. DM's didn't like this as it seemed to take away some of the realism "How come monsters always seem to carry precisely what we want?" The wish-list was even further reinforced by the fact that magic items sold for only 1/5 of their market value though the parcel system assumed that PCs would use what they found. In other words per RAW a PC couldn't easily trade a level 4 sword for a level 4 hammer.</p><p> </p><p>The new system I think helps address both those issues. Daily powers are now really nice and to an extent sought after, but item distribution is still within the DM's hands. Of course, for currently active campaigns it could have wreaked havoc. In my games for instance, I simply stuck with the old system rather than trying to figure out how many "rare" items the players had. Of course, you don't have this option in LFR or Encounters, etc.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5412821, member: 94022"] I too think that the change was in response to a lot of feedback from both players and DM's. On the player side, items with properties or encounter/at-will powers were generally more sought after than items with daily powers even if the daily power was arguably powerful. The utility of the non-daily powered items made them more useful overall. On the DM side, a lot of DMs really disliked the idea of "wish-lists" which the PHB/DMG definitely encouraged. The default assumption was that players would give DMs wish lists and then the DM would populate his treasure parcels with items off of those lists. DM's didn't like this as it seemed to take away some of the realism "How come monsters always seem to carry precisely what we want?" The wish-list was even further reinforced by the fact that magic items sold for only 1/5 of their market value though the parcel system assumed that PCs would use what they found. In other words per RAW a PC couldn't easily trade a level 4 sword for a level 4 hammer. The new system I think helps address both those issues. Daily powers are now really nice and to an extent sought after, but item distribution is still within the DM's hands. Of course, for currently active campaigns it could have wreaked havoc. In my games for instance, I simply stuck with the old system rather than trying to figure out how many "rare" items the players had. Of course, you don't have this option in LFR or Encounters, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Daily Power new rule ?
Top