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<blockquote data-quote="Dannyalcatraz" data-source="post: 5255149" data-attributes="member: 19675"><p>I'm sorry, but you misunderstood me.</p><p></p><p>I <em>KNOW</em> that people have had problems with the "15 minute day"- my contention is that it is not an artifact of the <em>game system </em>but is rather an artifact of playstyle.</p><p></p><p>See, I have never encountered a DM who would let us simply rest whenever we wanted or "needed" to. Adventure pacing was determined by the plot, not by how players husbanded their resources. IOW, just because the party is out of firepower doesn't mean the world will simply let them settle in safely to "reload." If you went nova in the 2nd encounter of the session, you might have to get creative to survive a <em>4th</em> or <em>7th</em> encounter before you get to rest.</p><p></p><p>As a result, the gamers in the various groups I've gamed with across the USA have all had something in common: they don't go nova. Now, I don't know if this is because I've gamed with a lot of people with military backgrounds or connections, but, like your better commanders, they almost universally hold something in reserve for the unanticipated.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5255149, member: 19675"] I'm sorry, but you misunderstood me. I [I]KNOW[/I] that people have had problems with the "15 minute day"- my contention is that it is not an artifact of the [I]game system [/I]but is rather an artifact of playstyle. See, I have never encountered a DM who would let us simply rest whenever we wanted or "needed" to. Adventure pacing was determined by the plot, not by how players husbanded their resources. IOW, just because the party is out of firepower doesn't mean the world will simply let them settle in safely to "reload." If you went nova in the 2nd encounter of the session, you might have to get creative to survive a [I]4th[/I] or [I]7th[/I] encounter before you get to rest. As a result, the gamers in the various groups I've gamed with across the USA have all had something in common: they don't go nova. Now, I don't know if this is because I've gamed with a lot of people with military backgrounds or connections, but, like your better commanders, they almost universally hold something in reserve for the unanticipated. [/QUOTE]
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