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General Tabletop Discussion
*Pathfinder & Starfinder
Daily Powers don't belong on the Fighter
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<blockquote data-quote="Lalato" data-source="post: 5931814" data-attributes="member: 9171"><p>Please do not bring back 3e's iterative attacks. I beg of you, please. One action per turn is more than enough. All the extra die rolling of extra attacks is pointless and slows things down. The Surge mechanic isn't quite as bad as the old iterative attacks because it limits extra actions to the point where they aren't so disruptive to the flow of the game. </p><p></p><p>I don't have a problem with daily abilities, but I can understand not wanting them. This is not even close to a 4e-style daily power. My fluff for it (like others that have posted before me) is that the fighter knows he can push himself in combat, but doing so can wear him out. He chooses when to push himself, and when he does so he can take that extra action. That said, I would prefer no extra actions if we can help it.</p><p></p><p>Special maneuvers is a potential solution. The problem is that special maneuvers is that they take away from the fighter's main niche. He does consistent damage to enemies so that they have to try and take him out or he will kill them, one by one. If you want the special maneuvers anyway, then you have to come up with maneuvers that still do damage (perhaps reduced damage) for the gained special effect.</p><p></p><p>In the Whirlwind Attack above, I would personally have a problem with the fighter rolling to attack potentially eight targets and doing potentially max damage to all of them. I would much rather the fighter get a single attack roll on one target, and if he hits, he gets a small amount of damage on the other targets. Perhaps Whirlwind attack also gives the fighter advantage so that he has a better chance of success.</p><p></p><p>Same goes for Disarm or Trip or anything else. Each maneuver needs to do at least some token amount of damage. Otherwise the fighter is most definitely not pulling his weight.</p></blockquote><p></p>
[QUOTE="Lalato, post: 5931814, member: 9171"] Please do not bring back 3e's iterative attacks. I beg of you, please. One action per turn is more than enough. All the extra die rolling of extra attacks is pointless and slows things down. The Surge mechanic isn't quite as bad as the old iterative attacks because it limits extra actions to the point where they aren't so disruptive to the flow of the game. I don't have a problem with daily abilities, but I can understand not wanting them. This is not even close to a 4e-style daily power. My fluff for it (like others that have posted before me) is that the fighter knows he can push himself in combat, but doing so can wear him out. He chooses when to push himself, and when he does so he can take that extra action. That said, I would prefer no extra actions if we can help it. Special maneuvers is a potential solution. The problem is that special maneuvers is that they take away from the fighter's main niche. He does consistent damage to enemies so that they have to try and take him out or he will kill them, one by one. If you want the special maneuvers anyway, then you have to come up with maneuvers that still do damage (perhaps reduced damage) for the gained special effect. In the Whirlwind Attack above, I would personally have a problem with the fighter rolling to attack potentially eight targets and doing potentially max damage to all of them. I would much rather the fighter get a single attack roll on one target, and if he hits, he gets a small amount of damage on the other targets. Perhaps Whirlwind attack also gives the fighter advantage so that he has a better chance of success. Same goes for Disarm or Trip or anything else. Each maneuver needs to do at least some token amount of damage. Otherwise the fighter is most definitely not pulling his weight. [/QUOTE]
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Daily Powers don't belong on the Fighter
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