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Community
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'daily' Powers/leveling breaking immersion?
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8012973" data-attributes="member: 15882"><p>I get it but it makes me shudder.</p><p></p><p>"Hey we need to hire a mercenary when we assault the fortress"</p><p></p><p>I will never say, in character,</p><p></p><p>"Let's try to hire a <strong>Barbarian </strong>because we need to someone <strong>who can soak damage"</strong></p><p></p><p>soaking damage isn't a 'thing' in my fiction. And neither are barbarians - unless there is a group called barbarians by another group who considers themselves as 'more civilized'. As a DM, I try to separate meta terms from the narrative. "We need to find someone who is 'experienced and has a reputation of being 'tough as nails'. I never feel the need to tell the players what class they are hiring. If they're looking for a spellcaster, it might be easier to guess that the guy with the book might be a wizard.</p><p></p><p>That said, I get that that people have 'limited reserves' and that they need breaks and, overall, people know their limits but, on the other hand, I feel there should be some in-game knowledge before a character says, "yeah, maybe going in there will be too dangerous." Otherwise, it's just me thinking, "I need another level". My character has no idea what 'levels' are and if the fiction doesn't inform my character's decisions, then there's no reason to delay an action based on 'what level am I'.</p><p></p><p>In the end, I asked my DM to refrain from commenting, out of character, about the adventure itself. The little comments like, "oh, I didn't think you'd get here so soon!" or "I changed this part of the module".</p><p></p><p>I just don't need to hear it. I'd rather in-game foreshadowing. I think that may be part of what was influencing me. I don't mind discussing this stuff, after the fact, as a debrief of the game, though. Taking rests can be jarring as well as well but it's way easier to justify a character's limits. And, overall, I think I may just be overthinking it. I think I was Trying to predict the flow of the game on the meta-level. Which is a stupid thing to do. I just need to play the game.</p><p></p><p>Edit: just to clarify: this wasn't a DM problem but I did ask him to help me with my personal issue regarding the topic.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8012973, member: 15882"] I get it but it makes me shudder. "Hey we need to hire a mercenary when we assault the fortress" I will never say, in character, "Let's try to hire a [B]Barbarian [/B]because we need to someone [B]who can soak damage"[/B] soaking damage isn't a 'thing' in my fiction. And neither are barbarians - unless there is a group called barbarians by another group who considers themselves as 'more civilized'. As a DM, I try to separate meta terms from the narrative. "We need to find someone who is 'experienced and has a reputation of being 'tough as nails'. I never feel the need to tell the players what class they are hiring. If they're looking for a spellcaster, it might be easier to guess that the guy with the book might be a wizard. That said, I get that that people have 'limited reserves' and that they need breaks and, overall, people know their limits but, on the other hand, I feel there should be some in-game knowledge before a character says, "yeah, maybe going in there will be too dangerous." Otherwise, it's just me thinking, "I need another level". My character has no idea what 'levels' are and if the fiction doesn't inform my character's decisions, then there's no reason to delay an action based on 'what level am I'. In the end, I asked my DM to refrain from commenting, out of character, about the adventure itself. The little comments like, "oh, I didn't think you'd get here so soon!" or "I changed this part of the module". I just don't need to hear it. I'd rather in-game foreshadowing. I think that may be part of what was influencing me. I don't mind discussing this stuff, after the fact, as a debrief of the game, though. Taking rests can be jarring as well as well but it's way easier to justify a character's limits. And, overall, I think I may just be overthinking it. I think I was Trying to predict the flow of the game on the meta-level. Which is a stupid thing to do. I just need to play the game. Edit: just to clarify: this wasn't a DM problem but I did ask him to help me with my personal issue regarding the topic. [/QUOTE]
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