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General Tabletop Discussion
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'daily' Powers/leveling breaking immersion?
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<blockquote data-quote="auburn2" data-source="post: 8013010" data-attributes="member: 6855259"><p>I think the game is poorly designed if it presents you with those quandries. I am DMing a party and for the most part it is not up to them when to take a short rest, not unless they do a full on retreat from the adventure area back to civilization or a camp sight or whatever and come back later (which presents obastacles of its own).</p><p></p><p>Usually they short rest when they can, but if I just broke into the palace and the fight at the gate went harder than it should have, it is unreasonable to think "Oh I will just short rest here in the great hall while the whole palace is in a state of alarm" .... Same in a dungeon, there are areas in a dungeon you can be reasonably safe resting but the room between the boss's room and the common room is not that place when you just took out the guard post.</p><p></p><p>To be honest one of the most memorable adventures I have had is when I didn't let my characters rest. They were working with an Undead Revanent as he hunted down five of his enemies and he wasn't about to slow down. They wanted to rest and pleaded with him to do that, in the end they went because they wanted the treasure he promised. They walked into the last encounter of the 5 completely out of abilities and spells. The encounter was designed to be easier than it would have otherwise been, but it took some serious gaming to figure out how to fight these guys when your Paladin enters the battle with 7 hit points and no smites, the Barbarian is at 3 levels of exhaustion and the spell casters only have cantrips. Lucky for them, eldritch blast is endless.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8013010, member: 6855259"] I think the game is poorly designed if it presents you with those quandries. I am DMing a party and for the most part it is not up to them when to take a short rest, not unless they do a full on retreat from the adventure area back to civilization or a camp sight or whatever and come back later (which presents obastacles of its own). Usually they short rest when they can, but if I just broke into the palace and the fight at the gate went harder than it should have, it is unreasonable to think "Oh I will just short rest here in the great hall while the whole palace is in a state of alarm" .... Same in a dungeon, there are areas in a dungeon you can be reasonably safe resting but the room between the boss's room and the common room is not that place when you just took out the guard post. To be honest one of the most memorable adventures I have had is when I didn't let my characters rest. They were working with an Undead Revanent as he hunted down five of his enemies and he wasn't about to slow down. They wanted to rest and pleaded with him to do that, in the end they went because they wanted the treasure he promised. They walked into the last encounter of the 5 completely out of abilities and spells. The encounter was designed to be easier than it would have otherwise been, but it took some serious gaming to figure out how to fight these guys when your Paladin enters the battle with 7 hit points and no smites, the Barbarian is at 3 levels of exhaustion and the spell casters only have cantrips. Lucky for them, eldritch blast is endless. [/QUOTE]
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'daily' Powers/leveling breaking immersion?
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