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Daily Powers Linked to Milestones
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<blockquote data-quote="TirionAnthion" data-source="post: 5621518" data-attributes="member: 61048"><p><strong>Daily Powers and Milestones</strong></p><p></p><p>I allow my players to recharge one used daily power at each milestone. If they have not expended a daily power then they don't get one back. In my games this has not seriously unbalanced the game and has a tendency to make the players use daily powers more often. This speeds up combat somewhat and overall it has went over well with my groups. </p><p></p><p>I also allow players to recoup a healing surge at each milestone. I use things that cause the players to lose surges throughout my adventures so the extra boost helps to keep them going. These two little tweaks have went a long way towards eliminating the 15 min workday.</p><p></p><p>I also should note that my groups tend to be filled with casual players many who don't even read the rules closely. They rely on me to explain how the rules work. They usually come to me to interpret the meaning and usage of powers. Some of them gamed with me in the 2e days and much of our rules at the table were left to DM interpretation. A more dedicated group with rules savvy players may find ways to exploit these house rules.</p><p></p><p>I do not use this system for Encounters, however, as I tend to run those much closer to RAW. This helps keep some of the confusion factor down for new players.</p></blockquote><p></p>
[QUOTE="TirionAnthion, post: 5621518, member: 61048"] [b]Daily Powers and Milestones[/b] I allow my players to recharge one used daily power at each milestone. If they have not expended a daily power then they don't get one back. In my games this has not seriously unbalanced the game and has a tendency to make the players use daily powers more often. This speeds up combat somewhat and overall it has went over well with my groups. I also allow players to recoup a healing surge at each milestone. I use things that cause the players to lose surges throughout my adventures so the extra boost helps to keep them going. These two little tweaks have went a long way towards eliminating the 15 min workday. I also should note that my groups tend to be filled with casual players many who don't even read the rules closely. They rely on me to explain how the rules work. They usually come to me to interpret the meaning and usage of powers. Some of them gamed with me in the 2e days and much of our rules at the table were left to DM interpretation. A more dedicated group with rules savvy players may find ways to exploit these house rules. I do not use this system for Encounters, however, as I tend to run those much closer to RAW. This helps keep some of the confusion factor down for new players. [/QUOTE]
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