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DALL·E 3 does amazing D&D art
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<blockquote data-quote="Kannik" data-source="post: 9519624" data-attributes="member: 984"><p>As someone who works in a creative industry, I get the fraughtness and potentials for generative AI. Especially given it's speed -- it took ages for refrigerators to displace ice cutters, or photography to supplant many portrait painters, while gen AI is both developing rapidly and instantly available at scale. This will be very rough for many -- especially given that it was trained on their very work without permission or compensation. And given what we've seen what corporation thinking tends to produce when it comes to the arts, beyond economically we'll all likely be losing something as a community.</p><p></p><p>Which is why, for my own self, I will not use gen AI in any of my commercial works (and will factor into my choice whether something I want to purchase has used it). In what I publish/have published, stuffing them with more and more art would be great, but I won't do that with gen AI. I'll stick to CC or CC0/Public Domain works and rare commissioned pieces. </p><p></p><p>When it comes to what I create at home for our games, had gen AI not been available I would have either done an image search for illustrations others have posted, kitbashed something myself, or gone without. It hasn't been my MO to buy a lot (or to need to buy a lot), though I have bought some map and etc packs. But 90% of the time I haven't had the drive or need to. So in these situations if I whip something up with gen AI it isn't necessarily a loss for artists (though I still do wish they were being compensated for their works having been used to train the models). </p><p></p><p>I've also commissioned art for myself (for non-commercial purposes), and loved it every time. My profile pic is from a comission! (And to be clear I comissioned more than just the head <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p></blockquote><p></p>
[QUOTE="Kannik, post: 9519624, member: 984"] As someone who works in a creative industry, I get the fraughtness and potentials for generative AI. Especially given it's speed -- it took ages for refrigerators to displace ice cutters, or photography to supplant many portrait painters, while gen AI is both developing rapidly and instantly available at scale. This will be very rough for many -- especially given that it was trained on their very work without permission or compensation. And given what we've seen what corporation thinking tends to produce when it comes to the arts, beyond economically we'll all likely be losing something as a community. Which is why, for my own self, I will not use gen AI in any of my commercial works (and will factor into my choice whether something I want to purchase has used it). In what I publish/have published, stuffing them with more and more art would be great, but I won't do that with gen AI. I'll stick to CC or CC0/Public Domain works and rare commissioned pieces. When it comes to what I create at home for our games, had gen AI not been available I would have either done an image search for illustrations others have posted, kitbashed something myself, or gone without. It hasn't been my MO to buy a lot (or to need to buy a lot), though I have bought some map and etc packs. But 90% of the time I haven't had the drive or need to. So in these situations if I whip something up with gen AI it isn't necessarily a loss for artists (though I still do wish they were being compensated for their works having been used to train the models). I've also commissioned art for myself (for non-commercial purposes), and loved it every time. My profile pic is from a comission! (And to be clear I comissioned more than just the head ;)) [/QUOTE]
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