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<blockquote data-quote="der_kluge" data-source="post: 3656527" data-attributes="member: 945"><p>Back home safe and sound. And a great time was had by all. I'll try to get the pics up post-haste!</p><p></p><p></p><p>Loved the True20 game. While I admit I don't think I'm an immediate convert to the system, I can see where it would be a good game given the right "feel". I think its' simplicity is a strong-point.</p><p></p><p>On the dragon game - yea, you guys should have won. I think there was at least one round where the dragon probably should have provoked an AoO, and I didn't give it. I try to keep the game very, very fast (as I think you guys can attest to), and at that level, with complex characters, and the speed at which it moves, things can get missed. A few more APs might have also won the day. </p><p></p><p>But, technically, the party was still pretty healthy. Given some time, you could have found them - there is an underwater tunnel which connects the first pool to the pool in the dragon's lair. They were hiding there - green dragons can breath water indefinitely, but with no means to restore their hit points, they were sitting targets. In theory, the party could have searched the area some more - discovered no second exit, and rested in the entranceway, Drooj could have memorized a water breathing spell, and it would have been all over with. The party would have been completely rested, the dragon had no escape, and the next day it would have been done for. </p><p></p><p>So, victory through attrition, as it where.</p><p></p><p>BTW, check out the <a href="http://www.enworld.org/showthread.php?t=162894&page=8" target="_blank">Collaborative Cave</a> thread to get a copy of the module and see which areas you missed.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 3656527, member: 945"] Back home safe and sound. And a great time was had by all. I'll try to get the pics up post-haste! Loved the True20 game. While I admit I don't think I'm an immediate convert to the system, I can see where it would be a good game given the right "feel". I think its' simplicity is a strong-point. On the dragon game - yea, you guys should have won. I think there was at least one round where the dragon probably should have provoked an AoO, and I didn't give it. I try to keep the game very, very fast (as I think you guys can attest to), and at that level, with complex characters, and the speed at which it moves, things can get missed. A few more APs might have also won the day. But, technically, the party was still pretty healthy. Given some time, you could have found them - there is an underwater tunnel which connects the first pool to the pool in the dragon's lair. They were hiding there - green dragons can breath water indefinitely, but with no means to restore their hit points, they were sitting targets. In theory, the party could have searched the area some more - discovered no second exit, and rested in the entranceway, Drooj could have memorized a water breathing spell, and it would have been all over with. The party would have been completely rested, the dragon had no escape, and the next day it would have been done for. So, victory through attrition, as it where. BTW, check out the [url=http://www.enworld.org/showthread.php?t=162894&page=8]Collaborative Cave[/url] thread to get a copy of the module and see which areas you missed. [/QUOTE]
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