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Damage as SFX
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<blockquote data-quote="Quartz" data-source="post: 3322597" data-attributes="member: 40552"><p>I'm thinking out loud here...</p><p></p><p>One of the key abstractions in D20 is that a hit is not simply a blow but a <em>telling blow</em>.</p><p></p><p>As such, can we not say that weapons are simply a special effect for doing damage? (A la Hero)</p><p></p><p>So how about if all weapons did the same damage? Don't laugh, there's precedent in Warhammer FRP.</p><p></p><p>But that's not quite what I have in mind; I'm thinking about weapons doing the same damage as your current class HD. If you're taking a non-combat-oriented class like wizard, your telling blows are feeble and do d4 + bonuses; if you're taking a class like fighter, your telling blows are mighty and do d10 + bonuses. Monsters do 1d8 + bonuses, as per their HD. Monks no longer have a special table, they just get a damage bonus - looking at the table, the average is Class Level/3, rounded, but I'd suggest simplfying to Class Level/2 rounded down to mitigate against losing the higher maximal damage.</p><p></p><p>We further abstract it by making all weapons only crit on a 20, and the +1 to +5 (or more for Epic) enhancements also denote the crit range, so a +5 weapon crits on a 16-20. This helps justify the huge cost increases going from +1 to +5.</p><p></p><p>Do note that the base damage of the weapon is quickly surpassed by all the various bonuses (Str, magic, etc), so this won't adversely affect higher level characters.</p><p>BAB stays the same, thus Power Attack stays the same. Nuff said.</p><p>Weapon specific feats can stay the same.</p><p></p><p>The real advantage is that it helps the GM significantly by cutting out having to look up damage when running NPCs and when PCs have weapons the properties of which they are ignorant or when PCs improvise weapons or pick up one along the way. A broken chair? A 2H sword? A scythe? All the same.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Quartz, post: 3322597, member: 40552"] I'm thinking out loud here... One of the key abstractions in D20 is that a hit is not simply a blow but a [i]telling blow[/i]. As such, can we not say that weapons are simply a special effect for doing damage? (A la Hero) So how about if all weapons did the same damage? Don't laugh, there's precedent in Warhammer FRP. But that's not quite what I have in mind; I'm thinking about weapons doing the same damage as your current class HD. If you're taking a non-combat-oriented class like wizard, your telling blows are feeble and do d4 + bonuses; if you're taking a class like fighter, your telling blows are mighty and do d10 + bonuses. Monsters do 1d8 + bonuses, as per their HD. Monks no longer have a special table, they just get a damage bonus - looking at the table, the average is Class Level/3, rounded, but I'd suggest simplfying to Class Level/2 rounded down to mitigate against losing the higher maximal damage. We further abstract it by making all weapons only crit on a 20, and the +1 to +5 (or more for Epic) enhancements also denote the crit range, so a +5 weapon crits on a 16-20. This helps justify the huge cost increases going from +1 to +5. Do note that the base damage of the weapon is quickly surpassed by all the various bonuses (Str, magic, etc), so this won't adversely affect higher level characters. BAB stays the same, thus Power Attack stays the same. Nuff said. Weapon specific feats can stay the same. The real advantage is that it helps the GM significantly by cutting out having to look up damage when running NPCs and when PCs have weapons the properties of which they are ignorant or when PCs improvise weapons or pick up one along the way. A broken chair? A 2H sword? A scythe? All the same. What do you think? [/QUOTE]
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