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<blockquote data-quote="sirwmholder" data-source="post: 3333834" data-attributes="member: 41558"><p>One problem I see right off the bat is a barbarian dealing 1d12 damage at level one and no other Core Class can match him... that means a Barbarian has a chance to drop any 1 HD creature even without making a critical hit... and most 2 HD creatures with a critical hit... the Fighter and the Paladin come close... but the Ranger is knocked down to the Cleric, Druid, Monk level without the spells to back him up... the Rogue gets hosed as a combat class again... and the Wizard and Sorcerer deal even poorer damage even if they do manage to hit. But to be fair it's equal to giving the stereotype weapon as the base damage for each class... Barbarian = Great Sword, Fighter/Paladin = Bastard Sword, Ranger/Cleric/Druid/Monk = Long Sword/Morning Star (Druid & Monk get bumped up in average damage), Rogue = Short Sword, Wizard/Sorcerer = Dagger/Sling... if this is what you are going for then I think this system might accomplish it quite well. Though it does feed the stereotype and doesn't support truly unique characters or very cinematic combat... i.e. Gandolf fighting with a Staff and Long Sword in LotR.</p><p></p><p>EDIT: On a side note: I like rolling multiple dice instead of adding up a lot of +1's from various feats and the like. Maybe change the feats to be a progression... based on number of HD and adding +1 dice. Something to the effect every 4 levels add +1 dice.</p><p></p><p>Thank you for your time,</p><p>William Holder</p></blockquote><p></p>
[QUOTE="sirwmholder, post: 3333834, member: 41558"] One problem I see right off the bat is a barbarian dealing 1d12 damage at level one and no other Core Class can match him... that means a Barbarian has a chance to drop any 1 HD creature even without making a critical hit... and most 2 HD creatures with a critical hit... the Fighter and the Paladin come close... but the Ranger is knocked down to the Cleric, Druid, Monk level without the spells to back him up... the Rogue gets hosed as a combat class again... and the Wizard and Sorcerer deal even poorer damage even if they do manage to hit. But to be fair it's equal to giving the stereotype weapon as the base damage for each class... Barbarian = Great Sword, Fighter/Paladin = Bastard Sword, Ranger/Cleric/Druid/Monk = Long Sword/Morning Star (Druid & Monk get bumped up in average damage), Rogue = Short Sword, Wizard/Sorcerer = Dagger/Sling... if this is what you are going for then I think this system might accomplish it quite well. Though it does feed the stereotype and doesn't support truly unique characters or very cinematic combat... i.e. Gandolf fighting with a Staff and Long Sword in LotR. EDIT: On a side note: I like rolling multiple dice instead of adding up a lot of +1's from various feats and the like. Maybe change the feats to be a progression... based on number of HD and adding +1 dice. Something to the effect every 4 levels add +1 dice. Thank you for your time, William Holder [/QUOTE]
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