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Damage as SFX
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<blockquote data-quote="Quartz" data-source="post: 3376644" data-attributes="member: 40552"><p>Good question.</p><p></p><p>The in-character reason is that the character is currently letting his combat skills slip and giving preference to practicing his magical ones. He's not practicing with it so often. That said, he has much greater ability to improve the base damage of his weapon.</p><p></p><p>This thread is looking at abstracting the damage somewhat, but maintaining and reflecting the combat abilities of both the class and the character. Equating it to the HD of the class that the character is currently taking is a reasonable abstraction IMHO which reflects the combat ability of the class, whereas the BAB, feats etc reflect the combat ability of the character. If you're going to make it too complex (averaging the HD??), you might as well not bother. Equally, there are game balance issues at the lower levels to allow simply taking the highest HD - too many characters would take a level of Barbarian or fighter. Compare Bbn 1 / Wiz 1 and Wiz 1 / Bbn 1. We could abstract further by saying that all weapons do 1d8 damage no matter the class, with extra damage coming from the character's combat abilities, but that stops us modelling the poor skills of commonners etc.</p></blockquote><p></p>
[QUOTE="Quartz, post: 3376644, member: 40552"] Good question. The in-character reason is that the character is currently letting his combat skills slip and giving preference to practicing his magical ones. He's not practicing with it so often. That said, he has much greater ability to improve the base damage of his weapon. This thread is looking at abstracting the damage somewhat, but maintaining and reflecting the combat abilities of both the class and the character. Equating it to the HD of the class that the character is currently taking is a reasonable abstraction IMHO which reflects the combat ability of the class, whereas the BAB, feats etc reflect the combat ability of the character. If you're going to make it too complex (averaging the HD??), you might as well not bother. Equally, there are game balance issues at the lower levels to allow simply taking the highest HD - too many characters would take a level of Barbarian or fighter. Compare Bbn 1 / Wiz 1 and Wiz 1 / Bbn 1. We could abstract further by saying that all weapons do 1d8 damage no matter the class, with extra damage coming from the character's combat abilities, but that stops us modelling the poor skills of commonners etc. [/QUOTE]
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