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General Tabletop Discussion
D&D Older Editions
Damage by HD in OSE/Od&d
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<blockquote data-quote="Cruentus" data-source="post: 8687927" data-attributes="member: 7034645"><p>I'm running two concurrent small campaigns using OSE. I've seen some variant rules here and there, one of which caught my eye:</p><p></p><p>Characters do damage based on their HD. So, a fighter does d8, a cleric d6, and a wizard or thief d4. The way it was pitched was this reflected training. So any weapon a fighter used would do d8 damage, likewise, give a wizard a two handed sword, and it does d4. This also serves to simplify weapons quite a bit, and weapon choice is then a bit more "cosmetic" or for the "cool look factor" rather than in-game mechanics. </p><p></p><p>I'm torn. On the one hand, I like this, since as a fighter I can use a spear, or axe, or sword, or bow and do d8. Wizards still do no damage (limited to dagger and staff mostly anyway), thieves lose 1 pt of damage on average (d6 shortsword to d4), but still do double damage on a backstab, etc. </p><p></p><p>Keep in mind, eveyone throughout the entire game only gets one attack, ever. Or one spell. Or one shot with a bow or crossbow each round. So its not severely impacting classes that couldn't wield swords anyway. </p><p></p><p>So, thoughts on this kind of implementation in an OSE/Od&d/Basic setting?</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8687927, member: 7034645"] I'm running two concurrent small campaigns using OSE. I've seen some variant rules here and there, one of which caught my eye: Characters do damage based on their HD. So, a fighter does d8, a cleric d6, and a wizard or thief d4. The way it was pitched was this reflected training. So any weapon a fighter used would do d8 damage, likewise, give a wizard a two handed sword, and it does d4. This also serves to simplify weapons quite a bit, and weapon choice is then a bit more "cosmetic" or for the "cool look factor" rather than in-game mechanics. I'm torn. On the one hand, I like this, since as a fighter I can use a spear, or axe, or sword, or bow and do d8. Wizards still do no damage (limited to dagger and staff mostly anyway), thieves lose 1 pt of damage on average (d6 shortsword to d4), but still do double damage on a backstab, etc. Keep in mind, eveyone throughout the entire game only gets one attack, ever. Or one spell. Or one shot with a bow or crossbow each round. So its not severely impacting classes that couldn't wield swords anyway. So, thoughts on this kind of implementation in an OSE/Od&d/Basic setting? [/QUOTE]
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Damage by HD in OSE/Od&d
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