Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Damage by HD in OSE/Od&d
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cruentus" data-source="post: 8688580" data-attributes="member: 7034645"><p>Thanks all for the comments and thoughts. It is an interesting thought experiment, as the earliest versions of dnd just did d6 with any and all weapons. Then they added varying weapon damages as an 'optional' rule. </p><p></p><p>[USER=7993]@Nikosandros[/USER] [USER=7036523]@Andvari[/USER] The dice stepping mechanic is one I've seen in Beyond the Wall. IIrc, they have three broad ranges of weapons, basically d4 (dagger, sling, club, wooden sword), d6 (spear, staff, mace, bow, shortsword), d8 longsword, battle axe, longbow, d10 great sword, great axe, lance, halberd. An elves affinity for bows, for example, then bumps the Longbow from d8 to d10 damage, likewise a dwarves ability with axes (bumps it a die). So there is a "simple" way to implement it, the question is whether you do it by class (i.e. weapon specialization), or via other ability. It could get messy if you bumped or lowered dice based on class and weapon. </p><p></p><p>I hadn't considered the "going lower" in terms of size if you can still do more damage (i.e. always rocking the dagger). I figured if you were using a spear, or two handed weapon, there would be times where you couldnt due to space considerations. But ultimately I think players will likely go for the most damage possible just as a matter of course. </p><p></p><p>The game I saw the damage based on HD also added tags to the weapons (another level of complexity), which I can only assume means that there is a mechanical downside to a dagger compared to a sword, for example. But the dagger could work in a pinch. I haven't seen the tags or the weapons list, so I can't describe it much better.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8688580, member: 7034645"] Thanks all for the comments and thoughts. It is an interesting thought experiment, as the earliest versions of dnd just did d6 with any and all weapons. Then they added varying weapon damages as an 'optional' rule. [USER=7993]@Nikosandros[/USER] [USER=7036523]@Andvari[/USER] The dice stepping mechanic is one I've seen in Beyond the Wall. IIrc, they have three broad ranges of weapons, basically d4 (dagger, sling, club, wooden sword), d6 (spear, staff, mace, bow, shortsword), d8 longsword, battle axe, longbow, d10 great sword, great axe, lance, halberd. An elves affinity for bows, for example, then bumps the Longbow from d8 to d10 damage, likewise a dwarves ability with axes (bumps it a die). So there is a "simple" way to implement it, the question is whether you do it by class (i.e. weapon specialization), or via other ability. It could get messy if you bumped or lowered dice based on class and weapon. I hadn't considered the "going lower" in terms of size if you can still do more damage (i.e. always rocking the dagger). I figured if you were using a spear, or two handed weapon, there would be times where you couldnt due to space considerations. But ultimately I think players will likely go for the most damage possible just as a matter of course. The game I saw the damage based on HD also added tags to the weapons (another level of complexity), which I can only assume means that there is a mechanical downside to a dagger compared to a sword, for example. But the dagger could work in a pinch. I haven't seen the tags or the weapons list, so I can't describe it much better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Damage by HD in OSE/Od&d
Top