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Damage Equivalence
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5798283"><p>I dont like this aporoach. The metric should be how useful is the spell. Don't measure everything against combat...that is where 4E went wrong for a lot of folks. And don't water down Charm Person, because somewhere, sometime, some person may use it to get around a GM's encounter. The classic spells were great. Bring them back, make some minor tweaks for balance. They have tried the uber balanced aporoach to D&D and it was less popular than the competely broken version (3E). I say shoot for what 2E had and make better use of things like casting time and side effects as a balancer. But don't go overboard with balance. For a lot of us that just makes the game unfun.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5798283"] I dont like this aporoach. The metric should be how useful is the spell. Don't measure everything against combat...that is where 4E went wrong for a lot of folks. And don't water down Charm Person, because somewhere, sometime, some person may use it to get around a GM's encounter. The classic spells were great. Bring them back, make some minor tweaks for balance. They have tried the uber balanced aporoach to D&D and it was less popular than the competely broken version (3E). I say shoot for what 2E had and make better use of things like casting time and side effects as a balancer. But don't go overboard with balance. For a lot of us that just makes the game unfun. [/QUOTE]
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