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General Tabletop Discussion
*Pathfinder & Starfinder
Damage from Falling Object: Gelatinous Cube
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<blockquote data-quote="billd91" data-source="post: 5047114" data-attributes="member: 3400"><p>I can think of a way to reduce the damage. That cube's mass is huge, but so is the surface area it's hitting. You see, most creatures don't completely fill the space they're given on the grid, but a gelatinous cube does and, as a result, exerts a lot less surface pressure. Its weight is distributed equally throughout all 9 squares it sits on all the time. It's also easily permeable, like having finger jello or moderately crusty pudding fall on you.</p><p></p><p>Frankly, with all that to consider, I think I'd greatly reduce the amount of damage a falling gelatinous cube could do compared to a more solid and concentrated huge (but lighter) body like a cloud giant. Heck, I'd divide the 20d6 for weight by the 9 squares of surface area and round up to 3d6 for the mass hitting the target and call it just part of the cube's movement thus triggering the engulf ability without requiring an attack roll (after all, the character is hitting a 9 square area). The target would get his save to avoid the engulf and, possibly, be knocked clear with a successful save. I'd still apply the cube's fall damage on him though.</p><p></p><p>20d6 for falling at least 10 feet, as I see it, is simply too much for a character (or even NPC) to have readily available just for falling on someone. I don't believe the falling object rules were designed with the idea of a 5000 lb cloud giant jumping from a 10 foot height onto a PC and doing 20d6 points of damage. That's substantially better than their normal attacks and would be readily available given their levitate spell-like ability.</p></blockquote><p></p>
[QUOTE="billd91, post: 5047114, member: 3400"] I can think of a way to reduce the damage. That cube's mass is huge, but so is the surface area it's hitting. You see, most creatures don't completely fill the space they're given on the grid, but a gelatinous cube does and, as a result, exerts a lot less surface pressure. Its weight is distributed equally throughout all 9 squares it sits on all the time. It's also easily permeable, like having finger jello or moderately crusty pudding fall on you. Frankly, with all that to consider, I think I'd greatly reduce the amount of damage a falling gelatinous cube could do compared to a more solid and concentrated huge (but lighter) body like a cloud giant. Heck, I'd divide the 20d6 for weight by the 9 squares of surface area and round up to 3d6 for the mass hitting the target and call it just part of the cube's movement thus triggering the engulf ability without requiring an attack roll (after all, the character is hitting a 9 square area). The target would get his save to avoid the engulf and, possibly, be knocked clear with a successful save. I'd still apply the cube's fall damage on him though. 20d6 for falling at least 10 feet, as I see it, is simply too much for a character (or even NPC) to have readily available just for falling on someone. I don't believe the falling object rules were designed with the idea of a 5000 lb cloud giant jumping from a 10 foot height onto a PC and doing 20d6 points of damage. That's substantially better than their normal attacks and would be readily available given their levitate spell-like ability. [/QUOTE]
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Damage from Falling Object: Gelatinous Cube
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