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Damage in this Packet is Totally Out of Control
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<blockquote data-quote="Thraug" data-source="post: 6063504" data-attributes="member: 84157"><p>I hate the new damage model in the latest packet. Martial Damage Dice and Martial Damage Bonus are broken in many area, most importantly the fun area. At high-levels, a fighter does pretty much the same damage with a pencil as he does with a two-handed battle axe? About the same holds true for a fighter with an 8 STR and one with a 20. At high-levels the bonus damage from using a big weapon and having a high STR is miniscule. This isn't right. </p><p></p><p>Where is the fun in adding the big flat Martial Damage Bonus? Bring back [W]x dice please, get rid of the Martial Damage Bonus, and do something that makes high-strength important at high levels. As others mentioned, maybe Martial Damage Dice should be multiples of your weapon die and the Martial Damage Bonus should be some multiple of your STR bonus?</p></blockquote><p></p>
[QUOTE="Thraug, post: 6063504, member: 84157"] I hate the new damage model in the latest packet. Martial Damage Dice and Martial Damage Bonus are broken in many area, most importantly the fun area. At high-levels, a fighter does pretty much the same damage with a pencil as he does with a two-handed battle axe? About the same holds true for a fighter with an 8 STR and one with a 20. At high-levels the bonus damage from using a big weapon and having a high STR is miniscule. This isn't right. Where is the fun in adding the big flat Martial Damage Bonus? Bring back [W]x dice please, get rid of the Martial Damage Bonus, and do something that makes high-strength important at high levels. As others mentioned, maybe Martial Damage Dice should be multiples of your weapon die and the Martial Damage Bonus should be some multiple of your STR bonus? [/QUOTE]
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