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Damage in this Packet is Totally Out of Control
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6063735" data-attributes="member: 882"><p>The trick with all of this is to find the right scale over which something will increase during the course of 20 levels. With accuracy, I think we've hit the right track with 0-5, and it would be nice to see skills come into line with that rather than the silly skill die. With damage we have more difficulty, because HP canonically go up by quite a large amount every level, and we're still seeing +Con mod every level too. If you expect a 1st level 1-on-1 fight to be over in 4-5 rounds, then with d10 HP every level you've got to scale damage to end up with 4-5d10 at 20th, for the fight to last the same time.</p><p></p><p>Now I wouldn't be against to a little extension in combat times at higher levels, epic fights are naturally more drawn out affairs, but we could also work at the other end to reduce the HP gain every level. Perhaps making d8 the highest player HD? Removing the Con mod every level? Fixed value HP gains? Non-linear HP gains? There are a number of options to explore.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6063735, member: 882"] The trick with all of this is to find the right scale over which something will increase during the course of 20 levels. With accuracy, I think we've hit the right track with 0-5, and it would be nice to see skills come into line with that rather than the silly skill die. With damage we have more difficulty, because HP canonically go up by quite a large amount every level, and we're still seeing +Con mod every level too. If you expect a 1st level 1-on-1 fight to be over in 4-5 rounds, then with d10 HP every level you've got to scale damage to end up with 4-5d10 at 20th, for the fight to last the same time. Now I wouldn't be against to a little extension in combat times at higher levels, epic fights are naturally more drawn out affairs, but we could also work at the other end to reduce the HP gain every level. Perhaps making d8 the highest player HD? Removing the Con mod every level? Fixed value HP gains? Non-linear HP gains? There are a number of options to explore. [/QUOTE]
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