Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Damage in this Packet is Totally Out of Control
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KidSnide" data-source="post: 6064512" data-attributes="member: 54710"><p>Well, the real issue here is a side effect of flattening the to hit math. </p><p></p><p>By changing to hit math, they have placed most of the leveling pressure on damage and hit points. (The math isn't completely flat, but it's a lot flatter than it used to be.) So, if a 20th level fighter is supposed to be twice as effective as a 10th level fighter, a 20th level fighter has to do almost twice as much damage per hit. </p><p></p><p>The goal is to make 1st level monsters a threat to 20th level characters, but I'm not sure it's worth it. I think 1st level monsters should be a threat to 12-14th level characters in large numbers, but I don't have a problem if the very highest level characters can start to ignore the effect of the lowest level opponents (at least if some of them don't use a help action on their attacks). Just as on an aesthetic level, the damage numbers seem a little too high. </p><p></p><p>Also, there becomes a realism issue with high level monsters. Asmodeus shouldn't be in the position where putting on some +2 plate armor would be a huge improvement to his AC. Likewise, with an AC of 15, I think red dragons a little too vulnerable to massed arrow fire, at least for my taste. It only takes 70-75 spear-wielding level 1 human warriors to kill a level 14 red dragon in a single round. (Worse, a mob of 160 rock-throwing human commoners are just as deadly.) I like the idea that low level warriors will remain relevant and I understand the realism aspect of "infantry is the ultimate weapon", but I think this is going a little too far for D&D.</p><p></p><p>I agree with the designers that both 3e and 4e went too far in giving massive mathematical bonuses to characters. But something closer to AD&D seems better to me than what D&DN has now. I'm not fond of many of the ad hoc, "a thousand unique systems" design elements that you find in AD&D, but I have to give credit to GG: his ad hoc sense of balance was pretty good. An AC progression that starts at 10 and maxes out at 30 doesn't sound so bad. </p><p></p><p>Maybe characters should get a less intense 4e-style +1 bonus to attacks, AC, spell DCs, saves and skill checks? Maybe +4 or +5 by 20th level?</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 6064512, member: 54710"] Well, the real issue here is a side effect of flattening the to hit math. By changing to hit math, they have placed most of the leveling pressure on damage and hit points. (The math isn't completely flat, but it's a lot flatter than it used to be.) So, if a 20th level fighter is supposed to be twice as effective as a 10th level fighter, a 20th level fighter has to do almost twice as much damage per hit. The goal is to make 1st level monsters a threat to 20th level characters, but I'm not sure it's worth it. I think 1st level monsters should be a threat to 12-14th level characters in large numbers, but I don't have a problem if the very highest level characters can start to ignore the effect of the lowest level opponents (at least if some of them don't use a help action on their attacks). Just as on an aesthetic level, the damage numbers seem a little too high. Also, there becomes a realism issue with high level monsters. Asmodeus shouldn't be in the position where putting on some +2 plate armor would be a huge improvement to his AC. Likewise, with an AC of 15, I think red dragons a little too vulnerable to massed arrow fire, at least for my taste. It only takes 70-75 spear-wielding level 1 human warriors to kill a level 14 red dragon in a single round. (Worse, a mob of 160 rock-throwing human commoners are just as deadly.) I like the idea that low level warriors will remain relevant and I understand the realism aspect of "infantry is the ultimate weapon", but I think this is going a little too far for D&D. I agree with the designers that both 3e and 4e went too far in giving massive mathematical bonuses to characters. But something closer to AD&D seems better to me than what D&DN has now. I'm not fond of many of the ad hoc, "a thousand unique systems" design elements that you find in AD&D, but I have to give credit to GG: his ad hoc sense of balance was pretty good. An AC progression that starts at 10 and maxes out at 30 doesn't sound so bad. Maybe characters should get a less intense 4e-style +1 bonus to attacks, AC, spell DCs, saves and skill checks? Maybe +4 or +5 by 20th level? -KS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Damage in this Packet is Totally Out of Control
Top