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Damage in this Packet is Totally Out of Control
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<blockquote data-quote="Salamandyr" data-source="post: 6064614" data-attributes="member: 40233"><p>I want to push back against the idea that damage should be differentiated more based on weapon type. One of the things I really dig about 5e, that previous editions since Unearthed Arcana have never really gotten, is that a <em>weapon</em> is not dangerous, the man wielding it is. A 20th level fighter, who in world terms we must assume is one of the greatest champions to ever walk the earth, a being who can go toe to toe with dragons and win, a being of such martial might that the very gods tremble at the thought of facing him, should be able to kill you with a nail file, or even his bare hands. By that point, he is so good what he actually chooses to kill you with is almost, not quite but almost, superfluous.</p><p></p><p>5e models that perfectly. I also really love that the various weapon feats apply to all weapons (even bare hands!). Perhaps the fighter can finally stop being a build and start being a warrior. If they change it back to the 3e and 4e design of you pick your fighting style and it will never change, ever, and you are gimped the moment the DM takes your favorite toy away from you, I'll keep playing B/X and won't spend a dime on this.</p><p></p><p>One mechanical bit I'm not really comfortable with is that there are two mechanics, martial damage dice and martial damage bonus that do the same thing. I think I'd prefer that you either get more martial damage dice, or they get bigger. Two damage mechanics on the same class just feels redundant.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6064614, member: 40233"] I want to push back against the idea that damage should be differentiated more based on weapon type. One of the things I really dig about 5e, that previous editions since Unearthed Arcana have never really gotten, is that a [I]weapon[/I] is not dangerous, the man wielding it is. A 20th level fighter, who in world terms we must assume is one of the greatest champions to ever walk the earth, a being who can go toe to toe with dragons and win, a being of such martial might that the very gods tremble at the thought of facing him, should be able to kill you with a nail file, or even his bare hands. By that point, he is so good what he actually chooses to kill you with is almost, not quite but almost, superfluous. 5e models that perfectly. I also really love that the various weapon feats apply to all weapons (even bare hands!). Perhaps the fighter can finally stop being a build and start being a warrior. If they change it back to the 3e and 4e design of you pick your fighting style and it will never change, ever, and you are gimped the moment the DM takes your favorite toy away from you, I'll keep playing B/X and won't spend a dime on this. One mechanical bit I'm not really comfortable with is that there are two mechanics, martial damage dice and martial damage bonus that do the same thing. I think I'd prefer that you either get more martial damage dice, or they get bigger. Two damage mechanics on the same class just feels redundant. [/QUOTE]
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