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<blockquote data-quote="mlund" data-source="post: 6065503" data-attributes="member: 50304"><p>I'll deign to add a caveat, "Detailed, realistic weapon-on-armor combat does not integrate well with the specific kind of fun <strong>Core D&D</strong> is aiming at." </p><p></p><p>I'm sure there's got to be a niche game system out there that <strong>somehow</strong> makes simulating the physical reality of how useless sword-slashes are against heavily-armored enemies fun for <strong>somebody</strong>.</p><p></p><p>In the meantime, however, I don't think D&DNext is going to sell better if it has a system that disabuses people of the romantic/fantastic notion that swinging a katana at someone in plate mail does anything other than break the katana. The fact that you have a much better chance killing a man in heavy armor with a properly designed dagger or a flanged mace than an arming sword is better left unsaid in this game system.</p><p></p><p>Differentiate weapons at low-levels with damage and at high-levels with Specialties / styles. I loved how 4th Edition gave certain weapon groups special feats at higher levels to expand critical hit range or deal glancing blows, etc.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6065503, member: 50304"] I'll deign to add a caveat, "Detailed, realistic weapon-on-armor combat does not integrate well with the specific kind of fun [B]Core D&D[/B] is aiming at." I'm sure there's got to be a niche game system out there that [B]somehow[/B] makes simulating the physical reality of how useless sword-slashes are against heavily-armored enemies fun for [B]somebody[/B]. In the meantime, however, I don't think D&DNext is going to sell better if it has a system that disabuses people of the romantic/fantastic notion that swinging a katana at someone in plate mail does anything other than break the katana. The fact that you have a much better chance killing a man in heavy armor with a properly designed dagger or a flanged mace than an arming sword is better left unsaid in this game system. Differentiate weapons at low-levels with damage and at high-levels with Specialties / styles. I loved how 4th Edition gave certain weapon groups special feats at higher levels to expand critical hit range or deal glancing blows, etc. - Marty Lund [/QUOTE]
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