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Damage in this Packet is Totally Out of Control
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<blockquote data-quote="mlund" data-source="post: 6065524" data-attributes="member: 50304"><p>Frankly, I think this is a problem even when there are 0 additional mechanical consequences for changing weapons. When someone formulate a character with a concept in mind that involves a particular weapon and then you find a loot weapon that outside that concept it can be irritating. Kerrek the Chain killed enemies with a spiked chain made out of his manacles and chains from his days as a <span style="font-family: 'arial'">Pomarj </span>galley slave. Yes, he's proficient with the Great Ax in a pinch. No, he's not taking the +3 Frost Ax of Legend to wield.</p><p></p><p>(My goodness, how bad are Loot Weapons in a Samurai-themed game like Legend of the Five Rings?)</p><p> </p><p>In 3.X he'd sell it away at horrible exchange rates for money to enchant his signature weapon.</p><p>In 4E he'd turn the Ax into Residuum to be used upgrading the Spiked Chain.</p><p>In other systems or rules variants he wouldn't even get the Frost Ax of Legend in the loot. His weapon would get some sort of equivalent awakened power or boon from slaying Fjordmonger the Frightening Frostlord instead.</p><p></p><p>One of the things I hope D&DNext has out of the gate when it goes to press is loot-management guidance outside of random tables. Wizards get to customize their spell books directly level after level. Clerics get every spell their deity hasn't banned to them. Martial types should be able to manage their equipment features at least well enough not to have to compromise the look-and-feel of their characters.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6065524, member: 50304"] Frankly, I think this is a problem even when there are 0 additional mechanical consequences for changing weapons. When someone formulate a character with a concept in mind that involves a particular weapon and then you find a loot weapon that outside that concept it can be irritating. Kerrek the Chain killed enemies with a spiked chain made out of his manacles and chains from his days as a [FONT=arial]Pomarj [/FONT]galley slave. Yes, he's proficient with the Great Ax in a pinch. No, he's not taking the +3 Frost Ax of Legend to wield. (My goodness, how bad are Loot Weapons in a Samurai-themed game like Legend of the Five Rings?) In 3.X he'd sell it away at horrible exchange rates for money to enchant his signature weapon. In 4E he'd turn the Ax into Residuum to be used upgrading the Spiked Chain. In other systems or rules variants he wouldn't even get the Frost Ax of Legend in the loot. His weapon would get some sort of equivalent awakened power or boon from slaying Fjordmonger the Frightening Frostlord instead. One of the things I hope D&DNext has out of the gate when it goes to press is loot-management guidance outside of random tables. Wizards get to customize their spell books directly level after level. Clerics get every spell their deity hasn't banned to them. Martial types should be able to manage their equipment features at least well enough not to have to compromise the look-and-feel of their characters. - Marty Lund [/QUOTE]
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