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<blockquote data-quote="Derren" data-source="post: 6065958" data-attributes="member: 2518"><p>And thereby removing all flavor the whip has because he is no different than a sword/axe/spear/whatever-wielding adventurer.</p><p></p><p></p><p></p><p>Conan would be a very good examples of characters who thematically could use the best weapon they had at hand no matter what it was. Conan is known for being a practical barbarian, not a 2 handed sword wielder.</p><p></p><p>And by demanding that you are directly opposing my wishes of having weapons matter. How will WotC solve this? I do not know but there will always be cases where WotC can't please everyone. This is one of them.</p><p>And weapons mattering has the biggest trope support ever. Reality and history.</p><p></p><p>The "Rule of Cool" and "Rule of Fun" is not universal and can some cases be detrimental to having fun (like in this one).</p><p>By making all weapons equal you are, in my eyes, cheapening the concept of characters with preferred weapons as they are no different than every other weapon in the game. Likewise you are, in my eyes, destroying roleplaying potential by removing the dilemma of sticking with your favorite weapon or upgrading it. If a player really wants to keep one weapon he still can. He only can't minmax/optimize in the same turn. For me that is no disadvantage of the system.</p><p></p><p>If that is how you solve things then you do not need to make all weapons the same. Just give the PCs things they can use. And honestly, a DM who says something like that is pretty bad and should not be the baseline of the D&D audience.</p><p></p><p>The difference is, as I see it, that I look at D&D from a simulationist/role playing perspective where people play a character they envision and interact with the world, that includes facing the consequences of their actions which includes weapon choice. And if that choice results in the character not being optimized so be it. This does not destroy the game but is part of it.</p><p>You seem to look at D&D from a gamist/combat perspective where every character must be powerful at combat and optimizing is a core part of the game and not doing it is a failure.</p></blockquote><p></p>
[QUOTE="Derren, post: 6065958, member: 2518"] And thereby removing all flavor the whip has because he is no different than a sword/axe/spear/whatever-wielding adventurer. Conan would be a very good examples of characters who thematically could use the best weapon they had at hand no matter what it was. Conan is known for being a practical barbarian, not a 2 handed sword wielder. And by demanding that you are directly opposing my wishes of having weapons matter. How will WotC solve this? I do not know but there will always be cases where WotC can't please everyone. This is one of them. And weapons mattering has the biggest trope support ever. Reality and history. The "Rule of Cool" and "Rule of Fun" is not universal and can some cases be detrimental to having fun (like in this one). By making all weapons equal you are, in my eyes, cheapening the concept of characters with preferred weapons as they are no different than every other weapon in the game. Likewise you are, in my eyes, destroying roleplaying potential by removing the dilemma of sticking with your favorite weapon or upgrading it. If a player really wants to keep one weapon he still can. He only can't minmax/optimize in the same turn. For me that is no disadvantage of the system. If that is how you solve things then you do not need to make all weapons the same. Just give the PCs things they can use. And honestly, a DM who says something like that is pretty bad and should not be the baseline of the D&D audience. The difference is, as I see it, that I look at D&D from a simulationist/role playing perspective where people play a character they envision and interact with the world, that includes facing the consequences of their actions which includes weapon choice. And if that choice results in the character not being optimized so be it. This does not destroy the game but is part of it. You seem to look at D&D from a gamist/combat perspective where every character must be powerful at combat and optimizing is a core part of the game and not doing it is a failure. [/QUOTE]
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