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<blockquote data-quote="Derren" data-source="post: 6065971" data-attributes="member: 2518"><p>As soon as you add such differences you have PCs who favor one weapon over the other, maybe even not because they are specialized in that weapon, but because their tactics favor this particular weapon type and you are back to having the problem that not everyone can use all loot. You would have achieved nothing.</p><p>Then we do.</p><p>When the enemy is 100ft away from you with difficult terrain between them and the PCs a bow is objectively a better weapon choice than a sword. I just like to see some additional layers on that. Face a enemy with reach? Polearms are best. A heavily armored enemy? Maces and hammers. Swarmed by many enemies? Swords and Axes. All depends on the situation.</p><p>Yes, that also includes having weapons which are simply inferior to others like the mentioned whip. When someone still wants to use it, great. What you call being at a disadvantage I call roleplaying potential. A side effect of that is that you can not only upgrade via magic but also in "technology" by getting a better weapon in the same group.</p><p></p><p>No one calls for a realism-simulator (which is certainly is possible, but see below) but for a bigger nod to realism. And you are wrong, it can be done. You are confusing "can't be done" with "I don't want it". And guess what, for some people realism is more fun than tropes.</p><p></p><p>Which is what I said. You want that everyone is always optimized for combat and when someone is not because of his vision of the character then it is a failure of the system as it forced you to decide between optimization and vision. I think otherwise. 1. Combat to me is not the center of the universe. 2. Optimization is not required to play the game. 3. A choice between optimization and vision of a character imo adds depth to a character (by answering the question why he decided one way or another) instead of taking it away.</p><p>Take Kerrek the Chain you mentioned. Would he stop using his chain when it became obvious that the enemies he faces are so strong that the improvised chain isn't harming them much (for examples demons)? How would he justify it? Would he feel guilty?</p></blockquote><p></p>
[QUOTE="Derren, post: 6065971, member: 2518"] As soon as you add such differences you have PCs who favor one weapon over the other, maybe even not because they are specialized in that weapon, but because their tactics favor this particular weapon type and you are back to having the problem that not everyone can use all loot. You would have achieved nothing. Then we do. When the enemy is 100ft away from you with difficult terrain between them and the PCs a bow is objectively a better weapon choice than a sword. I just like to see some additional layers on that. Face a enemy with reach? Polearms are best. A heavily armored enemy? Maces and hammers. Swarmed by many enemies? Swords and Axes. All depends on the situation. Yes, that also includes having weapons which are simply inferior to others like the mentioned whip. When someone still wants to use it, great. What you call being at a disadvantage I call roleplaying potential. A side effect of that is that you can not only upgrade via magic but also in "technology" by getting a better weapon in the same group. No one calls for a realism-simulator (which is certainly is possible, but see below) but for a bigger nod to realism. And you are wrong, it can be done. You are confusing "can't be done" with "I don't want it". And guess what, for some people realism is more fun than tropes. Which is what I said. You want that everyone is always optimized for combat and when someone is not because of his vision of the character then it is a failure of the system as it forced you to decide between optimization and vision. I think otherwise. 1. Combat to me is not the center of the universe. 2. Optimization is not required to play the game. 3. A choice between optimization and vision of a character imo adds depth to a character (by answering the question why he decided one way or another) instead of taking it away. Take Kerrek the Chain you mentioned. Would he stop using his chain when it became obvious that the enemies he faces are so strong that the improvised chain isn't harming them much (for examples demons)? How would he justify it? Would he feel guilty? [/QUOTE]
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